Zorya Light Tank (Ammo)
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- Type
- Combat Vehicle
- Tech
- Clan
- Mass
- 35t
- Role
- Missile Boat
- Intro
- 2842 Early Succession War
- Rules
- Standard
- Cost
- 1.17M C-bills
- Move
- Armor
- 64 pts
LB 5-X ACLRM 10
Battle Value
575by skill
Point Value
14

View on Sarna
TR:3060 · Record Sheets: RS:3060u
Compare this unit(Ammo)
Zorya Light Tank
PV14
TP: CVSZ: 1TMM: 0MV: 8"t
ROLE: Missile Boat
Damage
S (+0)
1
M (+2)
1
L (+4)
1
Heat not tracked

Special , , EE, , , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 26Skill 1 23Skill 2 20Skill 3 17Skill 4 14Skill 5 13Skill 6 12Skill 7 11Skill 8 10
Availability by era
10 eras · 28 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 1,328 |
| G1 | 2 | 1,162 |
| G2 | 3 | 966 |
| G3 | 4 | 759 |
| G4 | 5 | 575 |
| G5 | 6 | 495 |
| G6 | 7 | 443 |
| G7 | 8 | 391 |
| G8 | 8 | 368 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Zorya Light Tank (Ammo) is a 35-ton tracked combat vehicle fielded as a missile boat, fighting at stand-off range on a cruising speed of 43 km/h and a top speed of 65. Its turret carries both an LB 5-X AC and an LRM 10. The hull holds CASE alongside an ECM suite, and the crew rides behind standard armor. It is built as a field refit at various factories.
Armor & loadout
ZORYA LIGHT TANK (AMMO)
BallisticMissile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | T | 1 | 2 t ammo in B |
| Msl | T | 1 | 2 t ammo in B |
| electronicsECM SuiteClan | B |
CASE: Body
Systems & manufacturers
Zorya Light Tank variants (3)
(Ammo) current variant Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, ECM, EE, FLK0*/0*/0*, IF1, SRCH, TUR(1/1/1, IF1, FLK0*/0*/0*) Introduced 2842 Battle value 575 Point value 14
Zorya Light Tank Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, ECM, EE, FLK0*/0*/0*, IF1, SRCH, TUR(2/2/2, IF1, FLK0*/0*/0*) Introduced 2842 Battle value 562 Point value 18(ATM) Role Striker Tech base Clan Rules Advanced Alpha Strike abilities CASE, ECM, FC, FLK0*/0*/0*, SRCH, TUR(2/2/1, FLK0*/0*/0*) Introduced 3068 Battle value 693 Point value 19