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Tyre (Michiko)

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Tech
Clan
Mass
55t
Rules
Standard
Cost
3.4M C-bills
Move
Armor
160 pts

Medium Pulse Laser ×4Heavy Medium Laser ×2ER Small LaserStreak SRM 6

Tyre (Michiko) line art

Art © The Topps Company · Catalyst Game Labs

SkillPVSkill 0 79Skill 1 70Skill 2 61Skill 3 52Skill 4 43Skill 5 39Skill 6 35Skill 7 31Skill 8 27

Availability by era

2 eras · 1 faction

GunPilotAdj BV
G014,237
G123,705
G233,081
G342,421
G451,834
G561,577
G671,412
G781,247
G881,174

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Armor & loadout

TYRE (MICHIKO)
EnergyMissile
Weapon / EquipmentLocQtyAmmo
EnrN ×22
MslStreak SRM 6N12 t ammo in FS
EnrRW ×2 · LW ×24
EnrrearA1

CASE: Fuselage