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Tyre 2

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Tech
Clan
Mass
55t
Role
Attack
Rules
Standard
Cost
3.07M C-bills
Move
Armor
120 pts

Medium Pulse Laser ×3ER Large Laser ×2ER Small LaserUltra AC/10

Tyre 2 line art

Art © The Topps Company · Catalyst Game Labs

SkillPVSkill 0 65Skill 1 58Skill 2 51Skill 3 44Skill 4 37Skill 5 33Skill 6 29Skill 7 25Skill 8 21

Availability by era

9 eras · 29 factions

GunPilotAdj BV
G014,243
G123,711
G233,086
G342,425
G451,837
G561,580
G671,414
G781,249
G881,176

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Armor & loadout

TYRE 2
EnergyBallistic
Weapon / EquipmentLocQtyAmmo
BalN13 t ammo in FS
EnrN ×33
EnrRW · LW2
EnrrearA1

CASE: Fuselage