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Tyre 3

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Tech
Clan
Mass
55t
Role
Attack
Intro
3086 Early Republic
Rules
Advanced
Cost
4.2M C-bills
Move
Armor
163 pts

ER Medium Laser ×2Improved Heavy Large Laser ×2LRM 20Laser Anti-Missile System

Tyre 3 line art

Art © The Topps Company · Catalyst Game Labs

Technical Readout: TR:Proto · Record Sheets: RS:Proto

Compare this unit
SkillPVSkill 0 73Skill 1 65Skill 2 57Skill 3 49Skill 4 41Skill 5 37Skill 6 33Skill 7 29Skill 8 25

Availability by era

4 eras · 2 factions

GunPilotAdj BV
G013,463
G123,028
G232,518
G341,979
G451,499
G561,289
G671,154
G781,019
G88959

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Tyre 3 is a 55-ton fighter flown in the attack role, rebuilt from the Tyre around a wholly different weapons fit. Where the original massed an Ultra AC/10 and seven Medium Pulse Lasers, this model mounts an LRM 20 with Artemis V FCS and a pair of ER Medium Lasers in the nose, and trades the wing pulse lasers for a single Improved Heavy Large Laser on each of the right wing and left wing. The aft ER Small Laser gives way to a Laser Anti-Missile System in the aft, and CASE now protects the right wing and left wing as well as the fuselage. Ferro-aluminum armor replaces the standard plate of the original, and heat sink count rises from 16 to 22 double heat sinks. Janesek Industries builds the type at Orestes.

Armor & loadout

TYRE 3
EnergyMissileSupport
Weapon / EquipmentLocQtyAmmo
MslN13 t ammo in FS
EnrN ×22
EnrRW · LW2
SuprearA1
electronicsArtemis V FCSClanN

CASE: Right Wing · Left Wing · Fuselage