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Tyre

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Tech
Clan
Mass
55t
Role
Attack
Rules
Standard
Cost
2.87M C-bills
Move
Armor
120 pts

Medium Pulse Laser ×7ER Small LaserUltra AC/10

Tyre line art

Art © The Topps Company · Catalyst Game Labs

SkillPVSkill 0 73Skill 1 65Skill 2 57Skill 3 49Skill 4 41Skill 5 37Skill 6 33Skill 7 29Skill 8 25

Availability by era

9 eras · 29 factions

GunPilotAdj BV
G014,278
G123,741
G233,111
G342,445
G451,852
G561,593
G671,426
G781,259
G881,185

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Tyre is a 55-ton fighter flown as an attack craft at close-in range. An Ultra AC/10 and three Medium Pulse Lasers fire from the nose, with two more Medium Pulse Lasers in the right wing and a matching pair in the left wing. A single ER Small Laser covers the aft arc, and CASE is fitted in the fuselage. The type flies in standard armor with sixteen double heat sinks. Aeroyard Gargain builds it at Bearclaw.

Armor & loadout

TYRE
EnergyBallistic
Weapon / EquipmentLocQtyAmmo
BalN13 t ammo in FS
EnrN ×3 · RW ×2 · LW ×27
EnrrearA1

CASE: Fuselage