Strider SR1-OB
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 40t
- Role
- Missile Boat
- Intro
- 3057 Clan Invasion
- Rules
- Standard
- Cost
- 4.35M C-bills
- Move
- Armor
- 120 pts
LRM 10 ×2
Technical Readout: TR:CI · Record Sheets: RS:CI
Compare this unitBattle Value
910by skill
Point Value
26
Recognition Notes
The Strider SR1-OB is a 40-ton medium configured as a missile boat fighting at long range, cruising at 65 km/h and topping out near 97. Where the SR1-O base configuration mounts an SRM 6 in each arm along with a Small Laser in the head, this configuration fields an LRM 10 in the left arm and an LRM 10 in the right arm, dropping the head-mounted laser entirely. Both configurations share the same 240 fusion engine, endo steel structure, and standard armor. Luthien Armor Works builds the type at its OmniMech Production Facility on Luthien, with Irian BattleMechs Unlimited also producing it.
Armor & Loadout
STRIDER SR1-OB
Missile
Head: 9 front
Center Torso: 15 front, 6 rear
Right Torso: 14 front, 5 rear
Left Torso: 14 front, 5 rear
Right Arm: 12 front
Left Arm: 12 front
Right Leg: 14 front
Left Leg: 14 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | RA · LA | 2 | 24 rds · 2 t in RT, LT |
CASE: Right Torso · Left Torso
Systems & Manufacturers
SR1-OB
Strider
PV26
TP: BMSZ: 2TMM: 0MV: 12"
ROLE: Missile Boat
Damage
S (+0)
1
M (+2)
2
L (+4)
2
OV: 0Heat scale123S

Special , , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 46Skill 1 41Skill 2 36Skill 3 31Skill 4 26Skill 5 23Skill 6 20Skill 7 17Skill 8 14
Availability by era
7 eras · 19 factions
Strider variants (12)
SR1-O Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, OMNI, PRB, RCN Introduced 3057 Battle value 867 Point value 28SR1-OA Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, MHQ1, OMNI, PRB, RCN, SNARC2, TAG Introduced 3057 Battle value 723 Point value 23
SR1-OB current variant Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1, LRM1/1/1, OMNI Introduced 3057 Battle value 910 Point value 26
SR1-OC Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, IF1, MHQ1, OMNI Introduced 3057 Battle value 944 Point value 28SR1-OD Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, MHQ1, OMNI, PRB, RCN, TAG Introduced 3057 Battle value 873 Point value 31SR1-OE Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, OMNI Introduced 3058 Battle value 976 Point value 28SR1-OR Role Striker Tech base Mixed Rules Experimental Alpha Strike abilities CASE, OMNI Introduced 3059 Battle value 1,339 Point value 29SR1-OF Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, OMNI Introduced 3060 Battle value 1,032 Point value 25SR1-OG Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1, OMNI Introduced 3070 Battle value 883 Point value 27SR1-OX Role Striker Tech base Inner Sphere Rules Experimental Alpha Strike abilities CASE, IF0*, OMNI Introduced 3071 Battle value 889 Point value 25SR1-OH Role Sniper Tech base Mixed Rules Standard Alpha Strike abilities CASE, OMNI Introduced 3099 Battle value 1,192 Point value 26SR1-OM Role Scout Tech base Inner Sphere Rules Advanced Alpha Strike abilities C3BSM2, ENE, MHQ12, OMNI, TAG Introduced 3135 Battle value 607 Point value 23