Strider SR1-O
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 40t
- Role
- Striker
- Intro
- 3057 Clan Invasion
- Rules
- Standard
- Cost
- 5.08M C-bills
- Move
- Armor
- 120 pts
Small LaserSRM 6 ×2
Technical Readout: TR:CI · Record Sheets: RS:CI
Compare this unitBattle Value
867by skill
Point Value
28
Recognition Notes
The Strider SR1-O is a 40-ton striker that closes to short range on twin SRM 6 racks, one in each arm, each fed by an Artemis IV fire-control system. A Small Laser sits in the head for backup work, and CASE lines both the left torso and right torso to vent any ammunition explosion clear of the structure. A Beagle active probe rides in the center torso, and endo steel framing keeps the 240 fusion engine's 40 tons moving at a cruising speed of 65 km/h and a top speed near 97. Luthien Armor Works builds it at its Luthien OmniMech Production Facility, with Irian BattleMechs Unlimited also producing the type.
Armor & Loadout
STRIDER SR1-O
EnergyMissile
Head: 9 front
Center Torso: 15 front, 6 rear
Right Torso: 14 front, 5 rear
Left Torso: 14 front, 5 rear
Right Arm: 12 front
Left Arm: 12 front
Right Leg: 14 front
Left Leg: 14 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | HD | 1 | |
| MslSRM 6 | RA · LA | 2 | 30 rds · 2 t in RT, LT |
| electronicsBeagle Active ProbepodIS | CT | ||
| electronicsArtemis IV FCSpodIS | RA · LA |
CASE: Right Torso · Left Torso
Systems & Manufacturers
SR1-O
Strider
PV28
TP: BMSZ: 2TMM: 0MV: 12"
ROLE: Striker
Damage
S (+0)
3
M (+2)
2
L (+4)
0
OV: 0Heat scale123S

Special , , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 52Skill 1 46Skill 2 40Skill 3 34Skill 4 28Skill 5 25Skill 6 22Skill 7 19Skill 8 16
Availability by era
7 eras · 19 factions
Strider variants (12)
SR1-O current variant Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, OMNI, PRB, RCN Introduced 3057 Battle value 867 Point value 28
SR1-OA Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, MHQ1, OMNI, PRB, RCN, SNARC2, TAG Introduced 3057 Battle value 723 Point value 23SR1-OB Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1, LRM1/1/1, OMNI Introduced 3057 Battle value 910 Point value 26SR1-OC Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, IF1, MHQ1, OMNI Introduced 3057 Battle value 944 Point value 28SR1-OD Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, MHQ1, OMNI, PRB, RCN, TAG Introduced 3057 Battle value 873 Point value 31SR1-OE Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, OMNI Introduced 3058 Battle value 976 Point value 28SR1-OR Role Striker Tech base Mixed Rules Experimental Alpha Strike abilities CASE, OMNI Introduced 3059 Battle value 1,339 Point value 29SR1-OF Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, OMNI Introduced 3060 Battle value 1,032 Point value 25SR1-OG Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1, OMNI Introduced 3070 Battle value 883 Point value 27SR1-OX Role Striker Tech base Inner Sphere Rules Experimental Alpha Strike abilities CASE, IF0*, OMNI Introduced 3071 Battle value 889 Point value 25SR1-OH Role Sniper Tech base Mixed Rules Standard Alpha Strike abilities CASE, OMNI Introduced 3099 Battle value 1,192 Point value 26SR1-OM Role Scout Tech base Inner Sphere Rules Advanced Alpha Strike abilities C3BSM2, ENE, MHQ12, OMNI, TAG Introduced 3135 Battle value 607 Point value 23