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Star Adder (Blood Asp) E

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Tech
Clan
Mass
90t
Rules
Standard
Cost
29.63M C-bills
Move
Armor
256 pts

ER PPC ×2Medium Pulse Laser ×2ATM 3 ×4

SkillPVSkill 0 98Skill 1 87Skill 2 76Skill 3 65Skill 4 54Skill 5 49Skill 6 44Skill 7 39Skill 8 34

Availability by era

6 eras · 18 factions

GunPilotAdj BV
G017,343
G126,422
G235,341
G344,196
G453,179
G562,734
G672,448
G782,162
G882,035

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Star Adder (Blood Asp) E is a 90-ton assault configured as a skirmisher, cruising at 43 km/h and topping out near 65, with a 120-metre jump capability the Prime configuration lacks. Where the Prime carries paired Gauss rifles in the side torsos and Heavy Medium Lasers with Medium Pulse Lasers in each arm, this configuration mounts an ER PPC and a Medium Pulse Laser in each of the left and right torsos, with a pair of ATM 3 launchers in each arm. In place of the Prime's Streak SRM 6, the center torso carries no dedicated weapon, and a targeting computer sits in the left torso. Two more double heat sinks are fitted than on the Prime, bringing the total to 20. The type shares the same rugged, field-serviceable frame as the base configuration, and Sheridan LM-TA 8-10 builds it at Sheridan, with production also carried out at the Snow Raven Industrial Complex Alpha.

Armor & loadout

Mech rightFrontMech left
STAR ADDER (BLOOD ASP) E
EnergyMissile
Weapon / EquipmentLocQtyAmmo
EnrRT · LT2
EnrRT · LT2
MslRA ×2 · LA ×2440 rds · 2 t
electronicsTargeting ComputerpodClanLT