Raijin RJN-101-X
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 50t
- Role
- Striker
- Intro
- 3052 Clan Invasion
- Rules
- Standard
- Move
- Armor
- 125 pts
Medium Pulse Laser ×3ER PPCSRM 6 (OS)Streak SRM 2
Technical Readout: RGv1 · Record Sheets: RG23
Compare this unitBattle Value
1,302by skill
Point Value
29
Recognition Notes
The Raijin RJN-101-X is a 50-ton striker that closes to short-to-medium range behind a battery of three Medium Pulse Lasers massed in the left arm. A one-shot SRM 6 backs them from the left torso, while the right torso carries an ER PPC alongside a Streak SRM 2, giving the design reach beyond its close-in cluster. CASE lines the right torso, guarding against the loss of that side's ammunition. On its 300 XL fusion engine it cruises at 65 km/h and tops out near 97, with a single jump carrying it 180 metres, and ferro-fibrous armor covers the frame. Krupp Armament Works builds it on Terra.
Armor & Loadout
RAIJIN RJN-101-X
EnergyMissile
Head: 9 front
Center Torso: 18 front, 8 rear
Right Torso: 13 front, 6 rear
Left Torso: 13 front, 6 rear
Right Arm: 13 front
Left Arm: 13 front
Right Leg: 13 front
Left Leg: 13 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | RT | 1 | |
| MslStreak SRM 2 | RT | 1 | 50 rds · 1 t |
| MslSRM 6 (OS)os | LT | 1 | |
| Enr | LA ×3 | 3 |
CASE: Right Torso
Systems & Manufacturers
RJN-101-X
Raijin
PV29
TP: BMSZ: 2TMM: 0MV: 12"j
ROLE: Striker
Damage
S (+0)
3
M (+2)
3
L (+4)
1
OV: 1Heat scale123S

Special
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 53Skill 1 47Skill 2 41Skill 3 35Skill 4 29Skill 5 26Skill 6 23Skill 7 20Skill 8 17
Availability by era
3 eras · 1 faction
Raijin variants (5)
RJN-101-X current variant Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3052 Battle value 1,302 Point value 29
RJN-101-A Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 3053 Battle value 1,350 Point value 30RJN-101-B Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities ENE, PRB, RCN Introduced 3058 Battle value 1,383 Point value 28RJN-101-C Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities C3I, MHQ2 Introduced 3062 Battle value 1,389 Point value 34RJN-301-B Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities CASEII, INARC, SRM1/1 Introduced 3122 Battle value 1,365 Point value 31