Raijin RJN-101-C
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 50t
- Role
- Striker
- Intro
- 3062 FedCom Civil War
- Rules
- Standard
- Cost
- 11.02M C-bills
- Move
- Armor
- 152 pts
ER Medium Laser ×3Large Pulse LaserStreak SRM 6
Technical Readout: RGv1 · Record Sheets: RG23
Compare this unitBattle Value
1,389by skill
Point Value
34
Recognition Notes
The Raijin RJN-101-C is a 50-ton striker fighting in close, cruising at 65 km/h and topping out at 97, with a 180-metre jump. Where the RJN-101-X mounted a Medium Pulse Laser in the left arm, this configuration carries an ER Medium Laser, and the one-shot SRM 6 in the left torso gives way to a full Streak SRM 6. The right torso trades the ER PPC and Streak SRM 2 of the 3052 original for a single Large Pulse Laser, dropping the stand-off punch in favor of a sustained close-range battery. Krupp Armament Works builds it at Terra, with Independence Weaponry producing it at Quentin as well.
Armor & Loadout
RAIJIN RJN-101-C
EnergyMissile
Head: 9 front
Center Torso: 20 front, 7 rear
Right Torso: 16 front, 6 rear
Left Torso: 16 front, 6 rear
Right Arm: 14 front
Left Arm: 14 front
Right Leg: 22 front
Left Leg: 22 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | RT | 1 | |
| MslStreak SRM 6 | LT | 1 | 15 rds · 1 t |
| Enr | LA ×3 | 3 | |
| electronicsC3i ComputerIS | RT |
Systems & Manufacturers
RJN-101-C
Raijin
PV34
TP: BMSZ: 2TMM: 0MV: 12"j
ROLE: Striker
Damage
S (+0)
3
M (+2)
3
L (+4)
0
OV: 1Heat scale123S

Special ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 62Skill 1 55Skill 2 48Skill 3 41Skill 4 34Skill 5 31Skill 6 28Skill 7 25Skill 8 22
Availability by era
2 eras · 2 factions
Raijin variants (5)
RJN-101-X Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3052 Battle value 1,302 Point value 29RJN-101-A Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 3053 Battle value 1,350 Point value 30RJN-101-B Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities ENE, PRB, RCN Introduced 3058 Battle value 1,383 Point value 28
RJN-101-C current variant Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities C3I, MHQ2 Introduced 3062 Battle value 1,389 Point value 34
RJN-301-B Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities CASEII, INARC, SRM1/1 Introduced 3122 Battle value 1,365 Point value 31