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Raijin RJN-101-A

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Tech
Inner Sphere
Mass
50t
Intro
3053 Clan Invasion
Rules
Standard
Cost
9.95M C-bills
Move
Armor
125 pts

Medium Pulse Laser ×3ER PPCSRM 6Streak SRM 2

Technical Readout: RGv1 · Record Sheets: RG23

Compare this unit
SkillPVSkill 0 54Skill 1 48Skill 2 42Skill 3 36Skill 4 30Skill 5 27Skill 6 24Skill 7 21Skill 8 18

Availability by era

3 eras · 2 factions

GunPilotAdj BV
G013,119
G122,727
G232,268
G341,782
G451,350
G561,161
G671,040
G78918
G88864

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The RJN-101-A is a 50-ton striker that closes to short range on its trio of medium pulse lasers, backed by an SRM 6 and Streak SRM 2 in its torsos and a single ER PPC for reach. It cruises at 65 km/h and tops out at 97, with a 180-metre jump capability. Where the RJN-101-X original carried a one-shot SRM 6 in the left torso, this configuration fields a standard, reloadable SRM 6 in the same location, and it drops the CASE fitted to the right torso of the 3052 design. Krupp Armament Works builds the type at its Terra plant.

Armor & loadout

Mech rightFrontMech left
RAIJIN RJN-101-A
EnergyMissile
Weapon / EquipmentLocQtyAmmo
EnrRT1
MslStreak SRM 2RT150 rds · 1 t
MslSRM 6LT115 rds · 1 t
EnrLA ×33