Raijin RJN-101-A
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 50t
- Role
- Striker
- Intro
- 3053 Clan Invasion
- Rules
- Standard
- Cost
- 9.95M C-bills
- Move
- Armor
- 125 pts
Medium Pulse Laser ×3ER PPCSRM 6Streak SRM 2
Technical Readout: RGv1 · Record Sheets: RG23
Compare this unit
Availability by era
3 eras · 2 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 3,119 |
| G1 | 2 | 2,727 |
| G2 | 3 | 2,268 |
| G3 | 4 | 1,782 |
| G4 | 5 | 1,350 |
| G5 | 6 | 1,161 |
| G6 | 7 | 1,040 |
| G7 | 8 | 918 |
| G8 | 8 | 864 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The RJN-101-A is a 50-ton striker that closes to short range on its trio of medium pulse lasers, backed by an SRM 6 and Streak SRM 2 in its torsos and a single ER PPC for reach. It cruises at 65 km/h and tops out at 97, with a 180-metre jump capability. Where the RJN-101-X original carried a one-shot SRM 6 in the left torso, this configuration fields a standard, reloadable SRM 6 in the same location, and it drops the CASE fitted to the right torso of the 3052 design. Krupp Armament Works builds the type at its Terra plant.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | RT | 1 | |
| MslStreak SRM 2 | RT | 1 | 50 rds · 1 t |
| MslSRM 6 | LT | 1 | 15 rds · 1 t |
| Enr | LA ×3 | 3 |