Pike Support Vehicle (Clan)
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- Type
- Combat Vehicle
- Tech
- Clan
- Mass
- 60t
- Role
- Sniper
- Intro
- 3055 Clan Invasion
- Rules
- Standard
- Cost
- 2.65M C-bills
- Move
- Armor
- 163 pts
ER Small LaserUltra AC/2 ×5
Battle Value
892by skill
Point Value
22

Source: RG30
Compare this unit(Clan)
Pike Support Vehicle
PV22
TP: CVSZ: 3TMM: 0MV: 6"t
ROLE: Sniper
Damage
S (+0)
2
M (+2)
2
L (+4)
2
Heat not tracked

Special , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 38Skill 1 34Skill 2 30Skill 3 26Skill 4 22Skill 5 20Skill 6 18Skill 7 16Skill 8 14
Availability by era
7 eras · 33 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 2,061 |
| G1 | 2 | 1,802 |
| G2 | 3 | 1,499 |
| G3 | 4 | 1,177 |
| G4 | 5 | 892 |
| G5 | 6 | 767 |
| G6 | 7 | 687 |
| G7 | 8 | 607 |
| G8 | 8 | 571 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Pike Support Vehicle (Clan) is a 60-ton tracked combat vehicle built as a sniper, cruising at 32 km/h with a top speed near 54. Where the original mounted a pair of SRM 2 launchers on the front, this version carries a single ER Small Laser there, and its turret trades the base model's three Autocannons/2 for five Ultra AC/2. The hull swaps the original's internal combustion plant for a Fusion engine and adds CASE, and the crew now rides behind Ferro-Fibrous armor rather than Standard plate. Manufacturing Plant DSF-AT1 builds it at Attenbrooks.
Armor & loadout
PIKE SUPPORT VEHICLE (CLAN)
EnergyBallistic
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | F | 1 | |
| Bal | T ×5 | 5 | 4 t ammo in B |
CASE: Body
Systems & manufacturers
Pike Support Vehicle variants (7)
Pike Support Vehicle Role Sniper Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, TUR(0*/1/1) Introduced 2987 Battle value 648 Point value 18(Missile) Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF2, LRM1/2/2, SRCH, TUR(1/2/2, LRM1/2/2, IF2) Introduced 2993 Battle value 943 Point value 26(AC5) Role Sniper Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC1/1/1, EE, SRCH, TUR(1/1/1, AC1/1/1) Introduced 3004 Battle value 715 Point value 21
(Clan) current variant Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE, SRCH, TUR(2/2/2) Introduced 3055 Battle value 892 Point value 22
(RAC) "Assault Pike" Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities SRCH, TUR(3/3/3) Introduced 3064 Battle value 961 Point value 28(LB-X) Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, FC, FLK1/1/1, SRCH, TUR(1/1/1, FLK1/1/1) Introduced 3134 Battle value 862 Point value 23(Plasma) Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE, HT2/2/2, SRCH, TUR(HT2/2/2) Introduced 3145 Battle value 1,367 Point value 19