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Ocelot 4

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Tech
Clan
Mass
35t
Intro
3096 Early Republic
Rules
Standard
Cost
5.46M C-bills
Move
Armor
115 pts

Medium Pulse Laser ×2Large Pulse Laser

SkillPVSkill 0 53Skill 1 47Skill 2 41Skill 3 35Skill 4 29Skill 5 26Skill 6 23Skill 7 20Skill 8 17

Availability by era

4 eras · 4 factions

GunPilotAdj BV
G013,391
G122,965
G232,466
G341,938
G451,468
G561,262
G671,130
G78998
G88940

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Ocelot 4 is a 35-ton striker that closes to short range, cruising at 65 km/h and topping out near 97, with a 180-metre jump capability. Where the 3067 original mounted twin ER medium lasers and a Heavy Large Laser, this 3096 rebuild carries a pair of Medium Pulse Lasers in the right arm and a Large Pulse Laser in the left torso. The head no longer carries the light active probe, and the heat-sink count drops from 15 to 12 double sinks. The right arm remains jettisonable, and ferro-fibrous armor continues to cover the frame. Irece Alpha builds the type at its Irece factory.

Armor & loadout

Mech rightFrontMech left
OCELOT 4
Energy
Weapon / EquipmentLocQtyAmmo
EnrLT1
EnrRA ×22