Ocelot 4
- Type
- BattleMech
- Tech
- Clan
- Mass
- 35t
- Role
- Striker
- Intro
- 3096 Early Republic
- Rules
- Standard
- Cost
- 5.46M C-bills
- Move
- Armor
- 115 pts
Medium Pulse Laser ×2Large Pulse Laser

Availability by era
4 eras · 4 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 3,391 |
| G1 | 2 | 2,965 |
| G2 | 3 | 2,466 |
| G3 | 4 | 1,938 |
| G4 | 5 | 1,468 |
| G5 | 6 | 1,262 |
| G6 | 7 | 1,130 |
| G7 | 8 | 998 |
| G8 | 8 | 940 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Ocelot 4 is a 35-ton striker that closes to short range, cruising at 65 km/h and topping out near 97, with a 180-metre jump capability. Where the 3067 original mounted twin ER medium lasers and a Heavy Large Laser, this 3096 rebuild carries a pair of Medium Pulse Lasers in the right arm and a Large Pulse Laser in the left torso. The head no longer carries the light active probe, and the heat-sink count drops from 15 to 12 double sinks. The right arm remains jettisonable, and ferro-fibrous armor continues to cover the frame. Irece Alpha builds the type at its Irece factory.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | LT | 1 | |
| Enr | RA ×2 | 2 |