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Ocelot 3

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Tech
Clan
Mass
35t
Intro
3075 Jihad
Rules
Standard
Cost
5.98M C-bills
Move
Armor
119 pts

Heavy Medium Laser ×2ER Large Laser

Technical Readout: TR:J · Record Sheets: RS:J

Compare this unit
SkillPVSkill 0 63Skill 1 56Skill 2 49Skill 3 42Skill 4 35Skill 5 31Skill 6 27Skill 7 23Skill 8 19

Availability by era

5 eras · 7 factions

GunPilotAdj BV
G013,682
G123,220
G232,678
G342,104
G451,594
G561,371
G671,227
G781,084
G881,020

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Ocelot 3 is a 35-ton striker that fights close in, cruising at 65 km/h and topping out near 97 with a 180-metre jump. Where the original Ocelot mounts twin ER Medium Lasers in the right arm, this configuration carries a pair of Heavy Medium Lasers in the same location, and the Heavy Large Laser in the left torso is replaced by an ER Large Laser. A targeting computer sits in the center torso and an ECM suite joins the left torso, additions not found on the original, while the heat-sink count falls from 15 to 12 double sinks. The light active probe in the head carries over, and the right arm remains a jettisonable arm weapon. Irece Alpha builds it at Irece.

Armor & loadout

Mech rightFrontMech left
OCELOT 3
Energy
Weapon / EquipmentLocQtyAmmo
EnrLT1
EnrRA ×22
electronicsLight Active ProbeClanHD
electronicsTargeting ComputerClanCT
electronicsECM SuiteClanLT