Ocelot 3
- Type
- BattleMech
- Tech
- Clan
- Mass
- 35t
- Role
- Striker
- Intro
- 3075 Jihad
- Rules
- Standard
- Cost
- 5.98M C-bills
- Move
- Armor
- 119 pts
Heavy Medium Laser ×2ER Large Laser
Technical Readout: TR:J · Record Sheets: RS:J
Compare this unit
Availability by era
5 eras · 7 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 3,682 |
| G1 | 2 | 3,220 |
| G2 | 3 | 2,678 |
| G3 | 4 | 2,104 |
| G4 | 5 | 1,594 |
| G5 | 6 | 1,371 |
| G6 | 7 | 1,227 |
| G7 | 8 | 1,084 |
| G8 | 8 | 1,020 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Ocelot 3 is a 35-ton striker that fights close in, cruising at 65 km/h and topping out near 97 with a 180-metre jump. Where the original Ocelot mounts twin ER Medium Lasers in the right arm, this configuration carries a pair of Heavy Medium Lasers in the same location, and the Heavy Large Laser in the left torso is replaced by an ER Large Laser. A targeting computer sits in the center torso and an ECM suite joins the left torso, additions not found on the original, while the heat-sink count falls from 15 to 12 double sinks. The light active probe in the head carries over, and the right arm remains a jettisonable arm weapon. Irece Alpha builds it at Irece.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | LT | 1 | |
| Enr | RA ×2 | 2 | |
| electronicsLight Active ProbeClan | HD | ||
| electronicsTargeting ComputerClan | CT | ||
| electronicsECM SuiteClan | LT |