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Ocelot 2

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Tech
Clan
Mass
35t
Intro
3070 Jihad
Rules
Standard
Cost
5.7M C-bills
Move
Armor
115 pts

ER Medium Laser ×2ER PPC

Technical Readout: TR:J · Record Sheets: RS:J

Compare this unit
SkillPVSkill 0 53Skill 1 47Skill 2 41Skill 3 35Skill 4 29Skill 5 26Skill 6 23Skill 7 20Skill 8 17

Availability by era

5 eras · 5 factions

GunPilotAdj BV
G014,006
G123,503
G232,913
G342,289
G451,734
G561,491
G671,335
G781,179
G881,110

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Ocelot 2 is a 35-ton striker, a 3070 rework of the 3067 original that trades the Heavy Large Laser in the left torso for an ER PPC. The pair of ER Medium Lasers in the right arm carries over unchanged. The light active probe in the head is gone, and the heat-sink count drops from 15 to 14 double. It cruises at 65 km/h and tops out near 97, with a jump range of 180 metres, and the right arm remains a jettisonable weapon mount. Irece Alpha builds it at Irece.

Armor & loadout

Mech rightFrontMech left
OCELOT 2
Energy
Weapon / EquipmentLocQtyAmmo
EnrLT1
EnrRA ×22