Ocelot 2
- Type
- BattleMech
- Tech
- Clan
- Mass
- 35t
- Role
- Striker
- Intro
- 3070 Jihad
- Rules
- Standard
- Cost
- 5.7M C-bills
- Move
- Armor
- 115 pts
ER Medium Laser ×2ER PPC
Technical Readout: TR:J · Record Sheets: RS:J
Compare this unitBattle Value
1,734by skill
Point Value
29
Recognition Notes
The Ocelot 2 is a 35-ton striker, a 3070 rework of the 3067 original that trades the Heavy Large Laser in the left torso for an ER PPC. The pair of ER Medium Lasers in the right arm carries over unchanged. The light active probe in the head is gone, and the heat-sink count drops from 15 to 14 double. It cruises at 65 km/h and tops out near 97, with a jump range of 180 metres, and the right arm remains a jettisonable weapon mount. Irece Alpha builds it at Irece.
Armor & Loadout
OCELOT 2
Energy
Head: 9 front
Center Torso: 14 front, 4 rear
Right Torso: 12 front, 4 rear
Left Torso: 12 front, 4 rear
Right Arm: 12 front
Left Arm: 12 front
Right Leg: 16 front
Left Leg: 16 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | LT | 1 | |
| Enr | RA ×2 | 2 |
Systems & Manufacturers
2
Ocelot
PV29
TP: BMSZ: 1TMM: 0MV: 12"j
ROLE: Striker
Damage
S (+0)
3
M (+2)
3
L (+4)
2
OV: 0Heat scale123S

Special
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 53Skill 1 47Skill 2 41Skill 3 35Skill 4 29Skill 5 26Skill 6 23Skill 7 20Skill 8 17
Availability by era
5 eras · 5 factions
Ocelot variants (4)
Ocelot Role Striker Tech base Clan Rules Standard Alpha Strike abilities ENE, LPRB, RCN Introduced 3067 Battle value 1,439 Point value 30
2 current variant Role Striker Tech base Clan Rules Standard Alpha Strike abilities ENE Introduced 3070 Battle value 1,734 Point value 29
3 Role Striker Tech base Clan Rules Standard Alpha Strike abilities ECM, ENE, LPRB, RCN Introduced 3075 Battle value 1,594 Point value 354 Role Striker Tech base Clan Rules Standard Alpha Strike abilities ENE Introduced 3096 Battle value 1,468 Point value 29