Morningstar City Command Vehicle (Laser)
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 60t
- Role
- Skirmisher
- Intro
- 3065 FedCom Civil War
- Rules
- Standard
- Cost
- 6.54M C-bills
- Move
- Armor
- 150 pts

Large LaserAutocannon/10
TR:3067 · Record Sheets: RS:3067u
Compare this unitBattle Value
940by skill
Point Value
23
Recognition Notes
The Morningstar City Command Vehicle (Laser) is a 60-ton wheeled combat vehicle fielded as a skirmisher, cruising at 54 km/h and reaching 86 km/h, brisk pace for a machine of its bulk on an XL engine. A large laser fires from the front of the hull, while the turret carries an autocannon/10. A targeting computer in the hull supports the gunnery, and the crew compartment holds a 4-ton infantry compartment. The hull is protected by standard armor. General Motors builds the type at Kathil.
Armor & Loadout
MORNINGSTAR CITY COMMAND VEHICLE (LASER)
EnergyBallistic
Front: 43 front
Right: 31 front
Left: 31 front
Turret: 25 front
Rear: 20 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | F | 1 | |
| Bal | T | 1 | 2 t ammo in B |
| electronicsTargeting ComputerIS | B |
Systems & Manufacturers
(Laser)
Morningstar City Command Vehicle
PV23
TP: CVSZ: 3TMM: 0MV: 10"w
ROLE: Skirmisher
Damage
S (+0)
2
M (+2)
2
L (+4)
0
Heat not tracked

Special , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 43Skill 1 38Skill 2 33Skill 3 28Skill 4 23Skill 5 21Skill 6 19Skill 7 17Skill 8 15
Availability by era
2 eras · 4 factions
Morningstar City Command Vehicle variants (4)
(Laser) current variant Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities AC1/1/-, IT4, SRCH, TUR(2/2/-, AC1/1/-) Introduced 3065 Battle value 940 Point value 23
Morningstar City Command Vehicle Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities AC1/1/-, C3M, IT4, MHQ5, SRCH, TAG, TUR(2/2/-, AC1/1/-) Introduced 3065 Battle value 736 Point value 30(Company Command) Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3M2, ECM, IT4, MHQ10, SRCH, TAG, TUR(1/1/1) Introduced 3068 Battle value 680 Point value 31(HPG) Role — Tech base Inner Sphere Rules Advanced Alpha Strike abilities HPG, IT6, SRCH Introduced 3076 Battle value 458 Point value 17