Morningstar City Command Vehicle (HPG)
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 60t
- Intro
- 3076 Jihad
- Rules
- Advanced
- Cost
- 5.21B C-bills
- Move
- Armor
- 120 pts
Magshot ×3
Battle Value
458by skill
Point Value
17

TR:3067 · Record Sheets: RS:3067u
Compare this unit(HPG)
Morningstar City Command Vehicle
PV17
TP: CVSZ: 3TMM: 0MV: 10"w
ROLE: —
Damage
S (+0)
1
M (+2)
1
L (+4)
0
Heat not tracked

Special HPG, ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 29Skill 1 26Skill 2 23Skill 3 20Skill 4 17Skill 5 15Skill 6 13Skill 7 11Skill 8 9
Availability by era
1 era · 1 faction
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 1,058 |
| G1 | 2 | 925 |
| G2 | 3 | 769 |
| G3 | 4 | 605 |
| G4 | 5 | 458 |
| G5 | 6 | 394 |
| G6 | 7 | 353 |
| G7 | 8 | 311 |
| G8 | 8 | 293 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Morningstar City Command Vehicle (HPG) is a 60-ton wheeled combat vehicle, cruising at 54 km/h with a top speed of 86. A Magshot faces front on the hull, with a second Magshot on the right side and a third on the left side. The hull carries a ground-mobile HPG and a 6-ton infantry compartment, and the crew rides behind standard armor over an XL engine. Ceres Metals Industries builds it at Tikonov.
Armor & loadout
MORNINGSTAR CITY COMMAND VEHICLE (HPG)
Ballistic
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | F · R · L | 3 | 2 t ammo in B |
| otherGround Mobile HPGIS | B |
Systems & manufacturers
Morningstar City Command Vehicle variants (4)
(Laser) Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities AC1/1/-, IT4, SRCH, TUR(2/2/-, AC1/1/-) Introduced 3065 Battle value 940 Point value 23Morningstar City Command Vehicle Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities AC1/1/-, C3M, IT4, MHQ5, SRCH, TAG, TUR(2/2/-, AC1/1/-) Introduced 3065 Battle value 736 Point value 30(Company Command) Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3M2, ECM, IT4, MHQ10, SRCH, TAG, TUR(1/1/1) Introduced 3068 Battle value 680 Point value 31
(HPG) current variant Role — Tech base Inner Sphere Rules Advanced Alpha Strike abilities HPG, IT6, SRCH Introduced 3076 Battle value 458 Point value 17