Morningstar City Command Vehicle (Company Command)
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 60t
- Role
- Skirmisher
- Intro
- 3068 Jihad
- Rules
- Standard
- Cost
- 10.44M C-bills
- Move
- Armor
- 144 pts

Machine Gun ×3Autocannon/5C3 Master Unit ×2
TR:3067 · Record Sheets: RS:3067u
Compare this unitBattle Value
680by skill
Point Value
31
Recognition Notes
The Morningstar City Command Vehicle (Company Command) is a 60-ton wheeled combat vehicle fielded as a skirmisher, cruising at 54 km/h with a top speed of 86, quick for its weight class. Its turret carries an autocannon/5, and machine guns cover the front, right side, and left side. The hull houses a pair of C3 Master Units alongside a targeting computer and a Guardian ECM suite, and the vehicle carries a 4-ton infantry compartment. The crew rides behind standard armor on an XL engine. General Motors builds the type at Kathil.
Armor & Loadout
BallisticSupport
Front: 43 front
Right: 29 front
Left: 29 front
Turret: 24 front
Rear: 19 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | F · R · L | 3 | 1 t ammo in B |
| Bal | T | 1 | 1 t ammo in B |
| SupC3 Master Unit | B ×2 | 2 | |
| electronicsTargeting ComputerIS | B | ||
| electronicsGuardian ECM SuiteIS | B |
Systems & Manufacturers
(Company Command)
Morningstar City Command Vehicle
PV31
TP: CVSZ: 3TMM: 0MV: 10"w
ROLE: Skirmisher
Damage
S (+0)
2
M (+2)
1
L (+4)
1
Heat not tracked

Special , , , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 55Skill 1 49Skill 2 43Skill 3 37Skill 4 31Skill 5 28Skill 6 25Skill 7 22Skill 8 19
Availability by era
5 eras · 4 factions
Morningstar City Command Vehicle variants (4)
(Laser) Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities AC1/1/-, IT4, SRCH, TUR(2/2/-, AC1/1/-) Introduced 3065 Battle value 940 Point value 23Morningstar City Command Vehicle Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities AC1/1/-, C3M, IT4, MHQ5, SRCH, TAG, TUR(2/2/-, AC1/1/-) Introduced 3065 Battle value 736 Point value 30
(Company Command) current variant Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3M2, ECM, IT4, MHQ10, SRCH, TAG, TUR(1/1/1) Introduced 3068 Battle value 680 Point value 31
(HPG) Role — Tech base Inner Sphere Rules Advanced Alpha Strike abilities HPG, IT6, SRCH Introduced 3076 Battle value 458 Point value 17