Morningstar City Command Vehicle
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 60t
- Role
- Skirmisher
- Intro
- 3065 FedCom Civil War
- Rules
- Standard
- Cost
- 8.35M C-bills
- Move
- Armor
- 144 pts

Machine Gun ×3Autocannon/10C3 Master Unit
TR:3067 · Record Sheets: RS:3067u
Compare this unitBattle Value
736by skill
Point Value
30
Armor & Loadout
BallisticSupport
Front: 43 front
Right: 29 front
Left: 29 front
Turret: 24 front
Rear: 19 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | F · R · L | 3 | 1 t ammo in B |
| Bal | T | 1 | 2 t ammo in B |
| SupC3 Master Unit | B | 1 | |
| electronicsTargeting ComputerIS | B |
Systems & Manufacturers
Morningstar City Command Vehicle
PV30
TP: CVSZ: 3TMM: 0MV: 10"w
ROLE: Skirmisher
Damage
S (+0)
2
M (+2)
2
L (+4)
0
Heat not tracked

Special , , , , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 54Skill 1 48Skill 2 42Skill 3 36Skill 4 30Skill 5 27Skill 6 24Skill 7 21Skill 8 18
Availability by era
6 eras · 8 factions
Morningstar City Command Vehicle variants (4)
(Laser) Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities AC1/1/-, IT4, SRCH, TUR(2/2/-, AC1/1/-) Introduced 3065 Battle value 940 Point value 23
Morningstar City Command Vehicle current variant Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities AC1/1/-, C3M, IT4, MHQ5, SRCH, TAG, TUR(2/2/-, AC1/1/-) Introduced 3065 Battle value 736 Point value 30
(Company Command) Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3M2, ECM, IT4, MHQ10, SRCH, TAG, TUR(1/1/1) Introduced 3068 Battle value 680 Point value 31(HPG) Role — Tech base Inner Sphere Rules Advanced Alpha Strike abilities HPG, IT6, SRCH Introduced 3076 Battle value 458 Point value 17