Skip to content

Minsk MNK-101

Loading Create variant…
Tech
Mixed
Mass
70t
Role
Sniper
Rules
Experimental
Cost
7.34M C-bills
Move
Armor
211 pts

Small Pulse Laser ×2Gauss Rifle ×2Machine Gun ×2SRM 6 ×2LRM 10

SkillPVSkill 0 90Skill 1 80Skill 2 70Skill 3 60Skill 4 50Skill 5 45Skill 6 40Skill 7 35Skill 8 30

Availability by era

1 era · 1 faction

GunPilotAdj BV
G014,675
G124,088
G233,400
G342,672
G452,024
G561,741
G671,558
G781,376
G881,295

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Minsk MNK-101 is a 70-ton sniper that fights at long range, cruising at a sluggish 32 km/h and topping out near 54. Twin Gauss rifles fill both arms for its reach, while each torso carries an SRM 6, a small pulse laser, and a machine gun for closer work, and an LRM 10 sits in the left torso alongside them. A Beagle active probe sits in the right torso, and the chassis combines Clan endo steel structure with Clan ferro-fibrous armor. Arcadia BattleMech Plant CM-T02 builds it at Arcadia (West).

Armor & loadout

Mech rightFrontMech left
MINSK MNK-101
EnergyBallisticMissile
Weapon / EquipmentLocQtyAmmo
MslSRM 6RT · LT230 rds · 2 t
EnrRT · LT2
BalRT · LT2200 rds · 1 t
MslLT112 rds · 1 t
BalRA · LA224 rds · 3 t in CT
electronicsBeagle Active ProbeISRT

Minsk variants (3)

All 3 Minsk variants