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Minsk

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Tech
Clan
Mass
70t
Role
Sniper
Rules
Standard
Cost
7.35M C-bills
Move
Armor
211 pts

Small Pulse Laser ×2Gauss Rifle ×2Machine Gun ×2SRM 6 ×2LRM 10

SkillPVSkill 0 90Skill 1 80Skill 2 70Skill 3 60Skill 4 50Skill 5 45Skill 6 40Skill 7 35Skill 8 30

Availability by era

2 eras · 3 factions

GunPilotAdj BV
G014,685
G124,097
G233,407
G342,677
G452,028
G561,744
G671,562
G781,379
G881,298

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Minsk is a 70-ton sniper that trades reach for a pair of Gauss rifles, one in each arm, backing them with a mixed close-in battery of SRM 6 racks, small pulse lasers, and machine guns split between the torsos, plus an LRM 10 in the left torso. Where the 2830 MNK-101 was built on mixed Inner Sphere and Clan technology, this 2862 rework runs pure Clan-built components throughout, and it adds an Inner Sphere anti-personnel pod in each leg alongside the active probe in the right torso. Cruising speed holds at 32 km/h with a top speed of 54, modest for a machine carrying this much armament, and the ferro-fibrous armor and endo steel structure carry over from the original. Arcadia BattleMech Plant CM-T02 builds it at Arcadia (West).

Armor & loadout

Mech rightFrontMech left
MINSK
EnergyBallisticMissile
Weapon / EquipmentLocQtyAmmo
MslSRM 6RT · LT230 rds · 2 t
EnrRT · LT2
BalRT · LT2100 rds · 0.5 t
MslLT112 rds · 1 t
BalRA · LA224 rds · 3 t in CT
electronicsActive ProbeClanRT
defensiveA-PodISRL · LL

Minsk variants (3)

All 3 Minsk variants