Merkava Heavy Tank Mk VIII
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 75t
- Role
- Missile Boat
- Intro
- 2465 Age of War
- Rules
- Introductory
- Cost
- 3.83M C-bills
- Move
- Armor
- 160 pts

Machine Gun ×2Autocannon/5LRM 15SRM 4
TR:3075 · Record Sheets: RS:3075u-AW
Compare this unitBattle Value
879by skill
Point Value
25
Recognition Notes
The Merkava Heavy Tank Mk VIII is a 75-ton tracked combat vehicle built as a missile boat, cruising at 43 km/h with a top speed of 65. Its turret carries a Machine Gun, an LRM 15, an SRM 4, and an Autocannon/5, while a second Machine Gun faces front on the hull. The crew works behind standard armor, with a fusion engine driving the tracks. Leopard Armor builds the type at Terra.
Armor & Loadout
MERKAVA HEAVY TANK MK VIII
BallisticMissile
Front: 36 front
Right: 32 front
Left: 32 front
Turret: 34 front
Rear: 26 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | F | 1 | 1 t ammo in B |
| Bal | T | 1 | |
| Msl | T | 1 | 2 t ammo in B |
| MslSRM 4 | T | 1 | 1 t ammo in B |
| Bal | T | 1 | 1 t ammo in B |
Systems & Manufacturers
Mk VIII
Merkava Heavy Tank
PV25
TP: CVSZ: 3TMM: 0MV: 8"t
ROLE: Missile Boat
Damage
S (+0)
2
M (+2)
2
L (+4)
2
Heat not tracked

Special , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 45Skill 1 40Skill 2 35Skill 3 30Skill 4 25Skill 5 22Skill 6 19Skill 7 16Skill 8 13
Availability by era
1 era · 2 factions
Merkava Heavy Tank variants (6)
Mk II Role — Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 2294 Battle value — Point value —Mk VI Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities AFC, BAR, EE, IF1, TUR(2/2/2, IF1) Introduced 2384 Battle value 477 Point value 14Mk VII Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities AFC, BAR, IF1, TUR(2/2/2, IF1) Introduced 2435 Battle value 636 Point value 17
Mk VIII current variant Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1, SRCH, TUR(2/2/2, IF1) Introduced 2465 Battle value 879 Point value 25
Mk IX Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1, SRCH, TUR(3/3/2, IF1) Introduced 3073 Battle value 1,038 Point value 28(Target Drone) Role — Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced — Battle value — Point value —