Merkava Heavy Tank Mk VII
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- Type
- Support Vehicle
- Tech
- Inner Sphere
- Mass
- 75t
- Role
- Sniper
- Intro
- 2435 Age of War
- Rules
- Standard
- Cost
- 1.32M C-bills
- Move
- Armor
- 154 pts
Autocannon/5Machine GunLRM 10SRM 4
Battle Value
636by skill
Point Value
17

TR:3075 · Record Sheets: RS:3075u-AW
Compare this unitMk VII
Merkava Heavy Tank
PV17
TP: SVSZ: 2TMM: 0MV: 6"t
ROLE: Sniper
Damage
S (+0)
2
M (+2)
2
L (+4)
2
Heat not tracked

Special , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 29Skill 1 26Skill 2 23Skill 3 20Skill 4 17Skill 5 15Skill 6 13Skill 7 11Skill 8 9
Availability by era
1 era · 2 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 1,469 |
| G1 | 2 | 1,285 |
| G2 | 3 | 1,068 |
| G3 | 4 | 840 |
| G4 | 5 | 636 |
| G5 | 6 | 547 |
| G6 | 7 | 490 |
| G7 | 8 | 432 |
| G8 | 8 | 407 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Merkava Heavy Tank Mk VII is a 75-ton tracked support vehicle fielded as a sniper, cruising at 32 km/h with a top speed near 54. Its turret carries an Autocannon/5, an LRM 10, an SRM 4, and a Machine Gun, giving the crew a mix of long-range and closer-in fire from a single mount. The hull carries BAR 7 Armor. Leopard Armor builds the type at Terra.
Armor & loadout
MERKAVA HEAVY TANK MK VII
BallisticMissile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | T | 1 | 1 t ammo in B |
| Msl | T | 1 | 1 t ammo in B |
| MslSRM 4 | T | 1 | 1 t ammo in B |
| Bal | T | 1 | 0.5 t ammo in B |
| otherAdvanced Fire Control | B | ||
| otherSV Chassis Mod [Tractor] | B | ||
| otherArmored Chassis | B |
Systems & manufacturers
Merkava Heavy Tank variants (6)
Mk II Role — Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 2294 Battle value — Point value —Mk VI Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities AFC, BAR, EE, IF1, TUR(2/2/2, IF1) Introduced 2384 Battle value 477 Point value 14(Target Drone) Role — Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 2435 Battle value — Point value —
Mk VII current variant Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities AFC, BAR, IF1, TUR(2/2/2, IF1) Introduced 2435 Battle value 636 Point value 17
Mk VIII Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1, SRCH, TUR(2/2/2, IF1) Introduced 2465 Battle value 879 Point value 25Mk IX Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1, SRCH, TUR(3/3/2, IF1) Introduced 3073 Battle value 1,038 Point value 28