Merkava Heavy Tank Mk IX
Loading Create variant…
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 75t
- Role
- Missile Boat
- Intro
- 3073 Jihad
- Rules
- Standard
- Cost
- 9.51M C-bills
- Move
- Armor
- 160 pts
Machine Gun ×2Light Gauss RifleLRM 15Streak SRM 4
Battle Value
1,038by skill
Point Value
28

TR:3075 · Record Sheets: RS:3075u-AW
Compare this unitMk IX
Merkava Heavy Tank
PV28
TP: CVSZ: 3TMM: 0MV: 8"t
ROLE: Missile Boat
Damage
S (+0)
3
M (+2)
3
L (+4)
2
Heat not tracked

Special , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 52Skill 1 46Skill 2 40Skill 3 34Skill 4 28Skill 5 25Skill 6 22Skill 7 19Skill 8 16
Availability by era
5 eras · 7 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 2,398 |
| G1 | 2 | 2,097 |
| G2 | 3 | 1,744 |
| G3 | 4 | 1,370 |
| G4 | 5 | 1,038 |
| G5 | 6 | 893 |
| G6 | 7 | 799 |
| G7 | 8 | 706 |
| G8 | 8 | 664 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Merkava Heavy Tank Mk IX is a 75-ton tracked combat vehicle built as a missile boat, cruising at 43 km/h and reaching 65 km/h on its light engine. Its turret carries a Light Gauss Rifle, an LRM 15, a Streak SRM 4, and a Machine Gun, while a second Machine Gun faces front on the hull. The crew rides behind standard armor. Earthwerks Ltd. builds it at Tiber (FWL).
Armor & loadout
MERKAVA HEAVY TANK MK IX
BallisticMissile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | F | 1 | 1 t ammo in B |
| Bal | T | 1 | |
| Msl | T | 1 | 2 t ammo in B |
| MslStreak SRM 4 | T | 1 | 1 t ammo in B |
| Bal | T | 1 | 2 t ammo in B |
Systems & manufacturers
Merkava Heavy Tank variants (6)
Mk II Role — Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 2294 Battle value — Point value —Mk VI Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities AFC, BAR, EE, IF1, TUR(2/2/2, IF1) Introduced 2384 Battle value 477 Point value 14(Target Drone) Role — Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 2435 Battle value — Point value —Mk VII Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities AFC, BAR, IF1, TUR(2/2/2, IF1) Introduced 2435 Battle value 636 Point value 17Mk VIII Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1, SRCH, TUR(2/2/2, IF1) Introduced 2465 Battle value 879 Point value 25
Mk IX current variant Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1, SRCH, TUR(3/3/2, IF1) Introduced 3073 Battle value 1,038 Point value 28