Merkava Heavy Tank Mk VI
- Type
- Support Vehicle
- Tech
- Inner Sphere
- Mass
- 75t
- Role
- Missile Boat
- Intro
- 2384 Age of War
- Rules
- Standard
- Cost
- 1.12M C-bills
- Move
- Armor
- 80 pts

Autocannon/5Machine GunLRM 10SRM 4
Battle Value
477by skill
Point Value
14
Recognition Notes
The Merkava Heavy Tank Mk VI is a 75-ton tracked support vehicle fielded as a missile boat, cruising at 32 km/h with a top speed near 54 on its internal combustion engine. Its turret carries an Autocannon/5, an LRM 10, an SRM 4, and a Machine Gun, concentrating the entire armament in a single mount. The hull is wrapped in BAR 7 Armor. Leopard Armor builds the type at Terra.
Armor & Loadout
MERKAVA HEAVY TANK MK VI
BallisticMissile
Front: 17 front
Right: 16 front
Left: 16 front
Turret: 16 front
Rear: 15 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | T | 1 | 1 t ammo in B |
| Msl | T | 1 | 1 t ammo in B |
| MslSRM 4 | T | 1 | 1 t ammo in B |
| Bal | T | 1 | 1 t ammo in B |
| otherArmored Chassis | B | ||
| otherAdvanced Fire Control | B |
Systems & Manufacturers
Mk VI
Merkava Heavy Tank
PV14
TP: SVSZ: 2TMM: 0MV: 6"t
ROLE: Missile Boat
Damage
S (+0)
2
M (+2)
2
L (+4)
2
Heat not tracked

Special , , EE, , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 26Skill 1 23Skill 2 20Skill 3 17Skill 4 14Skill 5 13Skill 6 12Skill 7 11Skill 8 10
Availability by era
No recorded availability.
Merkava Heavy Tank variants (6)
Mk II Role — Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 2294 Battle value — Point value —
Mk VI current variant Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities AFC, BAR, EE, IF1, TUR(2/2/2, IF1) Introduced 2384 Battle value 477 Point value 14
Mk VII Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities AFC, BAR, IF1, TUR(2/2/2, IF1) Introduced 2435 Battle value 636 Point value 17Mk VIII Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1, SRCH, TUR(2/2/2, IF1) Introduced 2465 Battle value 879 Point value 25Mk IX Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1, SRCH, TUR(3/3/2, IF1) Introduced 3073 Battle value 1,038 Point value 28(Target Drone) Role — Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced — Battle value — Point value —