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Marshal MHL-6MC

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Tech
Inner Sphere
Mass
55t
Intro
3073 Jihad
Rules
Standard
Cost
7.85M C-bills
Move
Armor
179 pts

Light PPCMedium Pulse LaserPlasma RifleLight Machine Gun ×2Light Machine Gun ArrayMML 9

SkillPVSkill 0 55Skill 1 49Skill 2 43Skill 3 37Skill 4 31Skill 5 28Skill 6 25Skill 7 22Skill 8 19

Availability by era

5 eras · 3 factions

GunPilotAdj BV
G013,389
G122,963
G232,465
G341,936
G451,467
G561,262
G671,130
G78998
G88939

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The MHL-6MC is a 3073 refit of the 3059 Marshal MHL-X1, a 55-ton skirmisher that cruises at 43 km/h and tops out near 65, with a jump range of 120 metres. Where the MHL-X1 carries a Medium Laser in the left arm and a Large Laser in the right, this refit swaps in a Light PPC and a Plasma Rifle at the same stations. The pair of Machine Guns in the left torso gives way to two Light Machine Guns and a Light Machine Gun Array in the same location, and the LRM 5 in the right torso is replaced by an MML 9; the Medium Pulse Laser in the right torso carries over. A 220 light fusion engine replaces the standard fusion plant, and the heat-sink count drops from 18 single to 10 double. The frame keeps its rugged, field-serviceable build and easily-serviced design, and Detroit Consolidated Mechworks handles the refit at its Detroit works.

Armor & loadout

Mech rightFrontMech left
MARSHAL MHL-6MC
EnergyBallisticMissile
Weapon / EquipmentLocQtyAmmo
EnrRT1
MslRT12 t ammo
BalLT ×22100 rds · 0.5 t
BalLight Machine Gun ArrayLT1
EnrPlasma RifleRA130 rds · 3 t
EnrLA1