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Marshal MHL-6FR

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Tech
Inner Sphere
Mass
55t
Intro
3086 Early Republic
Rules
Standard
Cost
8.86M C-bills
Move
Armor
185 pts

Medium X-Pulse Laser ×3FlamerSnub-Nose PPC

SkillPVSkill 0 56Skill 1 50Skill 2 44Skill 3 38Skill 4 32Skill 5 29Skill 6 26Skill 7 23Skill 8 20

Availability by era

4 eras · 2 factions

GunPilotAdj BV
G013,301
G122,887
G232,401
G341,886
G451,429
G561,229
G671,100
G78972
G88915

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The MHL-6FR is a 55-ton skirmisher, a 3086 refit of the 3059 MHL-X1. Where the original carried a Large Laser, a Medium Laser, a Medium Pulse Laser, an LRM 5, and a Machine Gun across its arms and torsos, this refit strips the loadout down to a Snub-Nose PPC in the right arm and a Medium X-Pulse Laser in the left torso, with the Flamer moved from the center torso to the head. Standard armor replaces the base model's ferro-fibrous plating, and the light fusion engine holds the same 43 km/h cruising and 65 km/h top speeds while extending jump range from 120 to 180 metres. Fifteen double heat sinks take the place of the MHL-X1's eighteen single sinks. The type keeps its rugged, field-serviceable frame, and this refit is turned out by Colonial Tractors at Fronc.

Armor & loadout

Mech rightFrontMech left
MARSHAL MHL-6FR
Energy
Weapon / EquipmentLocQtyAmmo
EnrHD1
EnrLT ×33
EnrRA1