Marshal MHL-6FR
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 55t
- Role
- Skirmisher
- Intro
- 3086 Early Republic
- Rules
- Standard
- Cost
- 8.86M C-bills
- Move
- Armor
- 185 pts
Medium X-Pulse Laser ×3FlamerSnub-Nose PPC

Availability by era
4 eras · 2 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 3,301 |
| G1 | 2 | 2,887 |
| G2 | 3 | 2,401 |
| G3 | 4 | 1,886 |
| G4 | 5 | 1,429 |
| G5 | 6 | 1,229 |
| G6 | 7 | 1,100 |
| G7 | 8 | 972 |
| G8 | 8 | 915 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The MHL-6FR is a 55-ton skirmisher, a 3086 refit of the 3059 MHL-X1. Where the original carried a Large Laser, a Medium Laser, a Medium Pulse Laser, an LRM 5, and a Machine Gun across its arms and torsos, this refit strips the loadout down to a Snub-Nose PPC in the right arm and a Medium X-Pulse Laser in the left torso, with the Flamer moved from the center torso to the head. Standard armor replaces the base model's ferro-fibrous plating, and the light fusion engine holds the same 43 km/h cruising and 65 km/h top speeds while extending jump range from 120 to 180 metres. Fifteen double heat sinks take the place of the MHL-X1's eighteen single sinks. The type keeps its rugged, field-serviceable frame, and this refit is turned out by Colonial Tractors at Fronc.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | HD | 1 | |
| Enr | LT ×3 | 3 | |
| Enr | RA | 1 |