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Marshal MHL-3MC

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Tech
Inner Sphere
Mass
55t
Intro
3119 Late Republic
Rules
Advanced
Cost
5.94M C-bills
Move
Armor
179 pts

FlamerMedium LaserMedium Pulse LaserTSEMP CannonMachine Gun ×2MML 9

SkillPVSkill 0 63Skill 1 56Skill 2 49Skill 3 42Skill 4 35Skill 5 31Skill 6 27Skill 7 23Skill 8 19

Availability by era

3 eras · 2 factions

GunPilotAdj BV
G013,959
G123,462
G232,880
G342,262
G451,714
G561,474
G671,320
G781,166
G881,097

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The MHL-3MC is a field refit of the Marshal that trades the MHL-X1's stand-off skirmishing for close-in brawling, cruising at 43 km/h and topping out near 65 with a 120-metre jump. In place of the right arm's large laser it carries a TSEMP cannon, and the right torso's LRM 5 gives way to an MML 9. The medium laser in the left arm, the twin machine guns in the left torso, the medium pulse laser in the right torso, and the center torso flamer all carry over from the original. Its 11 double heat sinks replace the base machine's 18 single sinks, and the frame keeps its rugged, field-serviceable build with an easily-serviced design. It is a field refit produced at various sites rather than a factory-built model.

Armor & loadout

Mech rightFrontMech left
MARSHAL MHL-3MC
EnergyBallisticMissile
Weapon / EquipmentLocQtyAmmo
EnrCT1
EnrRT1
MslRT13 t ammo
BalLT ×22100 rds · 0.5 t
EnrRA1
EnrLA1