Manticore Heavy Tank (RAC)
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 60t
- Role
- Brawler
- Intro
- 3069 Jihad
- Rules
- Standard
- Cost
- 3.17M C-bills
- Move
- Armor
- 179 pts
ER Medium Laser ×2Rotary AC/5SRM 6
Technical Readout: TR:3058U · Record Sheets: RS:3058Uu-I
Compare this unitBattle Value
1,241by skill
Point Value
28
Recognition Notes
The Manticore Heavy Tank (RAC) rebuilds the front hull mount into a pair of ER medium lasers, doubling the single medium laser carried on the base Manticore. In the turret, the Rotary AC/5 takes the place of the LRM 10 and PPC, while the SRM 6 carries over from the original. Armor changes from standard plate to ferro-fibrous, and the turret weapons work with an Artemis IV fire control system; a targeting computer sits in the hull. Cruising and top speeds hold at 43 and 65 km/h. Jalastar Aerospace builds this configuration at Panpour.
Armor & Loadout
MANTICORE HEAVY TANK (RAC)
EnergyBallisticMissile
Front: 43 front
Right: 34 front
Left: 34 front
Turret: 42 front
Rear: 26 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | F ×2 | 2 | |
| Bal | T | 1 | 2 t ammo in B |
| MslSRM 6 | T | 1 | 1 t ammo in B |
| electronicsArtemis IV FCSIS | T | ||
| electronicsTargeting ComputerIS | B |
Systems & Manufacturers
(RAC)
Manticore Heavy Tank
PV28
TP: CVSZ: 3TMM: 0MV: 8"t
ROLE: Brawler
Damage
S (+0)
4
M (+2)
4
L (+4)
0
Heat not tracked

Special ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 52Skill 1 46Skill 2 40Skill 3 34Skill 4 28Skill 5 25Skill 6 22Skill 7 19Skill 8 16
Availability by era
5 eras · 1 faction
Manticore Heavy Tank variants (10)
Manticore Heavy Tank Role Brawler Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1, SRCH, TUR(2/3/2, IF1) Introduced 2575 Battle value 993 Point value 28EC Role Brawler Tech base Mixed Rules Experimental Alpha Strike abilities IF1, SRCH, TUR(3/3/2, IF1) Introduced 2823 Battle value 1,147 Point value 28(3055 Upgrade) Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1, SRCH, TUR(3/3/1, IF1) Introduced 3055 Battle value 957 Point value 29(LB-X) Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities FLK1/1/1, SRCH, TUR(2/2/1, FLK1/1/1) Introduced 3060 Battle value 961 Point value 26(C3M) Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities C3M, IF1, MHQ5, SRCH, TAG, TUR(2/2/2, IF1) Introduced 3063 Battle value 958 Point value 34(C3S) Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, IF1, MHQ1, SRCH, TUR(2/3/2, IF1) Introduced 3063 Battle value 1,008 Point value 31
(RAC) current variant Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities SRCH, TUR(3/3/-) Introduced 3069 Battle value 1,241 Point value 28
(HPPC) Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS, IF0*, SRCH, TUR(3/3/3, AMS, IF0*) Introduced 3074 Battle value 1,149 Point value 30"The Ballista" Role Missile Boat Tech base Inner Sphere Rules Experimental Alpha Strike abilities C3S, CASE, ES, IF1, MHQ1, SRCH, TUR(2/3/2, IF1) Introduced 3076 Battle value 1,135 Point value 30(XL) Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1, SRCH, TUR(3/3/2, IF1) Introduced 3117 Battle value 1,191 Point value 31