Mackie MSK-5S
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- Type
- BattleMech
- Tech
- Primitive
- Mass
- 100t
- Role
- Sniper
- Intro
- 2439 Age of War
- Rules
- Advanced
- Cost
- 9.25M C-bills
- Move
- Armor
- 214 pts
Large LaserPrimitive Prototype PPCAC/5
Battle Value
1,436by skill
Point Value
36
MSK-5S
Mackie
PV36
TP: BMSZ: 4TMM: 0MV: 6"
ROLE: Sniper
Damage
S (+0)
2
M (+2)
2
L (+4)
2
OV: 1Heat scale123S

Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 64Skill 1 57Skill 2 50Skill 3 43Skill 4 36Skill 5 32Skill 6 28Skill 7 24Skill 8 20
Availability by era
3 eras · 10 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 3,317 |
| G1 | 2 | 2,901 |
| G2 | 3 | 2,412 |
| G3 | 4 | 1,896 |
| G4 | 5 | 1,436 |
| G5 | 6 | 1,235 |
| G6 | 7 | 1,106 |
| G7 | 8 | 976 |
| G8 | 8 | 919 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Mackie MSK-5S is a 100-ton assault that fights at long range, cruising at 32 km/h and topping out near 54, sluggish even for its bulk. A Primitive Prototype PPC fills the left arm, an AC/5 the right arm, and a Large Laser sits in the center torso. Its primitive armor and standard internal structure reflect a rugged, field-serviceable frame, and the whole machine is built as an easily-serviced design. Edasich Motors produces the type, with additional lines at New Earth, Oriente, and Terra.
Armor & loadout
Mech rightFrontMech left
MACKIE MSK-5S
EnergyBallistic
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | CT | 1 | |
| Bal | RA | 1 | 20 rds · 1 t in RT |
| EnrPrimitive Prototype PPC | LA | 1 |
Systems & manufacturers
Mackie variants (7)
MSK-5S current variant Role Sniper Tech base Primitive Rules Advanced Alpha Strike abilities — Introduced 2439 Battle value 1,436 Point value 36
MSK-6S Role Juggernaut Tech base Primitive Rules Advanced Alpha Strike abilities — Introduced 2443 Battle value 1,461 Point value 36MSK-7X Role — Tech base Inner Sphere Rules Introductory Alpha Strike abilities — Introduced 2470 Battle value — Point value —MSK-7A Role Juggernaut Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC1/1/- Introduced 2488 Battle value 1,900 Point value 47MSK-8B Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities AC1/1/-, CASE Introduced 2576 Battle value 2,019 Point value 49MSK-9H Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities AC1/1/-, CASE, PRB, RCN Introduced 2576 Battle value 2,022 Point value 51MSH-9HKR "Kill-Roy's Little Buddy" Role Sniper Tech base Inner Sphere Rules Advanced Alpha Strike abilities CASE, FLK1/1/1 Introduced 2640 Battle value — Point value 51