Karnov UR Transport (Missiles)
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 30t

BV and PV not published
Alpha Strike
No Alpha Strike data published for this unit
Availability by era
7 eras · 1 faction
Karnov UR Transport variants (10)
(Stealth) Role — Tech base Inner Sphere Rules — Alpha Strike abilities — Introduced 2993 Battle value — Point value —(3055 Upgrade) Role — Tech base Inner Sphere Rules Standard Alpha Strike abilities ATMO, EE, IT7, SRCH Introduced 3055 Battle value 152 Point value 12(BA) Role — Tech base Inner Sphere Rules Standard Alpha Strike abilities ATMO, ECM, ENE, IT8, SRCH Introduced 3063 Battle value 499 Point value 19(Periphery) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities ATMO, EE, ENE, SRCH Introduced 3064 Battle value 590 Point value 17(Heavy Stealth) Role — Tech base Inner Sphere Rules Experimental Alpha Strike abilities AECM, ATMO, CT14, IT4, SRCH, STL Introduced 3080 Battle value 416 Point value 20(BA Stealth) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities ATMO, ECM, ENE, IT10, SRCH, STL Introduced 3089 Battle value 233 Point value 14(AC) Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC2/2/-, ATMO, SRCH Introduced — Battle value 556 Point value 19(Artillery) Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities ARTT-1, ATMO, SRCH Introduced — Battle value 227 Point value 15
(Missiles) current variant Role — Tech base Inner Sphere Rules — Alpha Strike abilities — Introduced — Battle value — Point value —
Karnov UR Transport Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities ATMO, CT6, EE, ENE, SRCH Introduced — Battle value 125 Point value 11