Karnov UR Transport (BA)
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 30t
- Intro
- 3063 FedCom Civil War
- Rules
- Standard
- Cost
- 1.77M C-bills
- Move
- Armor
- 35 pts
ER Medium Laser ×2
Battle Value
499by skill
Point Value
19

View on Sarna
Technical Readout: TR:3058U · Record Sheets: RS:3058Uu-I
Compare this unit(BA)
Karnov UR Transport
PV19
TP: CVSZ: 1TMM: 0MV: 20"v
ROLE: —
Damage
S (+0)
1
M (+2)
1
L (+4)
0
Heat not tracked

Special , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 35Skill 1 31Skill 2 27Skill 3 23Skill 4 19Skill 5 17Skill 6 15Skill 7 13Skill 8 11
Availability by era
6 eras · 23 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 1,153 |
| G1 | 2 | 1,008 |
| G2 | 3 | 838 |
| G3 | 4 | 659 |
| G4 | 5 | 499 |
| G5 | 6 | 429 |
| G6 | 7 | 384 |
| G7 | 8 | 339 |
| G8 | 8 | 319 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Karnov UR Transport (BA) is a 30-ton VTOL combat vehicle, cruising at 108 km/h and reaching a top speed of 162 km/h, fast for its weight. Two ER medium lasers fire from the front, and a Guardian ECM suite sits alongside them in the front. The crew compartment carries an 8-ton infantry compartment, and the hull is protected by ferro-fibrous armor. New Earth Trading Company builds it at New Earth.
Armor & loadout
KARNOV UR TRANSPORT (BA)
Energy
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | F ×2 | 2 | |
| electronicsGuardian ECM SuiteIS | F |
Systems & manufacturers
Karnov UR Transport variants (10)
Karnov UR Transport Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities ATMO, CT6, EE, ENE, SRCH Introduced 2429 Battle value 125 Point value 11(AC) Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC2/2/-, ATMO, SRCH Introduced 2910 Battle value 556 Point value 19(Stealth) Role — Tech base Inner Sphere Rules — Alpha Strike abilities — Introduced 2993 Battle value — Point value —(Artillery) Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities ARTT-1, ATMO, SRCH Introduced 3014 Battle value 227 Point value 15(3055 Upgrade) Role — Tech base Inner Sphere Rules Standard Alpha Strike abilities ATMO, EE, IT7, SRCH Introduced 3055 Battle value 152 Point value 12
(BA) current variant Role — Tech base Inner Sphere Rules Standard Alpha Strike abilities ATMO, ECM, ENE, IT8, SRCH Introduced 3063 Battle value 499 Point value 19
(Periphery) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities ATMO, EE, ENE, SRCH Introduced 3064 Battle value 590 Point value 17(Heavy Stealth) Role — Tech base Inner Sphere Rules Experimental Alpha Strike abilities AECM, ATMO, CT14, IT4, SRCH, STL Introduced 3080 Battle value 416 Point value 20(BA Stealth) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities ATMO, ECM, ENE, IT10, SRCH, STL Introduced 3089 Battle value 233 Point value 14(Missiles) Role — Tech base Inner Sphere Rules — Alpha Strike abilities — Introduced — Battle value — Point value —