Karnov UR Transport (3055 Upgrade)
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 30t
- Intro
- 3055 Clan Invasion
- Rules
- Standard
- Cost
- 572K C-bills
- Move
- Armor
- 26 pts
Machine Gun ×2
Battle Value
152by skill
Point Value
12

View on Sarna
Technical Readout: TR:3058U · Record Sheets: RS:3058Uu-I
Compare this unit(3055 Upgrade)
Karnov UR Transport
PV12
TP: CVSZ: 1TMM: 0MV: 20"v
ROLE: —
Damage
S (+0)
0*
M (+2)
0
L (+4)
0
Heat not tracked

Special , EE, ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 20Skill 1 18Skill 2 16Skill 3 14Skill 4 12Skill 5 11Skill 6 10Skill 7 9Skill 8 8
Availability by era
7 eras · 36 factions
Capellan ConfederationCircinus FederationComStarDraconis CombineFederated CommonwealthFederated SunsFree Rasalhague RepublicFree Worlds LeagueKell HoundsLyran AllianceLyran CommonwealthMagistracy of CanopusMarian HegemonyMercenaryOutworlds AlliancePiratesSolaris 7St. Ives CompactStar League (Second)Taurian ConcordatWolf's DragoonsWord of Blake
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 351 |
| G1 | 2 | 307 |
| G2 | 3 | 255 |
| G3 | 4 | 201 |
| G4 | 5 | 152 |
| G5 | 6 | 131 |
| G6 | 7 | 117 |
| G7 | 8 | 103 |
| G8 | 8 | 97 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Karnov UR Transport (3055 Upgrade) is a 30-ton VTOL combat vehicle, cruising at 108 km/h and reaching a top speed of 162, quick for its bulk. A Machine Gun sits on the right side and a second Machine Gun sits on the left side, and the hull carries a 7-ton infantry compartment. Armor is ferro-fibrous. New Earth Trading Company builds it on New Earth.
Armor & loadout
KARNOV UR TRANSPORT (3055 UPGRADE)
Ballistic
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | R · L | 2 | 1 t ammo in B |
Systems & manufacturers
Karnov UR Transport variants (10)
Karnov UR Transport Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities ATMO, CT6, EE, ENE, SRCH Introduced 2429 Battle value 125 Point value 11(AC) Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC2/2/-, ATMO, SRCH Introduced 2910 Battle value 556 Point value 19(Stealth) Role — Tech base Inner Sphere Rules — Alpha Strike abilities — Introduced 2993 Battle value — Point value —(Artillery) Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities ARTT-1, ATMO, SRCH Introduced 3014 Battle value 227 Point value 15
(3055 Upgrade) current variant Role — Tech base Inner Sphere Rules Standard Alpha Strike abilities ATMO, EE, IT7, SRCH Introduced 3055 Battle value 152 Point value 12
(BA) Role — Tech base Inner Sphere Rules Standard Alpha Strike abilities ATMO, ECM, ENE, IT8, SRCH Introduced 3063 Battle value 499 Point value 19(Periphery) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities ATMO, EE, ENE, SRCH Introduced 3064 Battle value 590 Point value 17(Heavy Stealth) Role — Tech base Inner Sphere Rules Experimental Alpha Strike abilities AECM, ATMO, CT14, IT4, SRCH, STL Introduced 3080 Battle value 416 Point value 20(BA Stealth) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities ATMO, ECM, ENE, IT10, SRCH, STL Introduced 3089 Battle value 233 Point value 14(Missiles) Role — Tech base Inner Sphere Rules — Alpha Strike abilities — Introduced — Battle value — Point value —