Karnov UR Transport (Heavy Stealth)
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 45t
- Intro
- 3080 Jihad
- Rules
- Experimental
- Cost
- 7.82M C-bills
- Move
- Armor
- 64 pts
Machine Gun ×2
Battle Value
416by skill
Point Value
20

(Heavy Stealth)
Karnov UR Transport
PV20
TP: CVSZ: 2TMM: 0MV: 16"v
ROLE: —
Damage
S (+0)
0*
M (+2)
0
L (+4)
0
Heat not tracked

Special , , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 36Skill 1 32Skill 2 28Skill 3 24Skill 4 20Skill 5 18Skill 6 16Skill 7 14Skill 8 12
Availability by era
2 eras · 1 faction
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 961 |
| G1 | 2 | 840 |
| G2 | 3 | 699 |
| G3 | 4 | 549 |
| G4 | 5 | 416 |
| G5 | 6 | 358 |
| G6 | 7 | 320 |
| G7 | 8 | 283 |
| G8 | 8 | 266 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Karnov UR Transport (Heavy Stealth) is a 45-ton VTOL combat vehicle, cruising at 65 km/h with a top speed near 97. A Machine Gun sits on the right side and another on the left side, and the hull houses an Angel ECM suite behind Vehicular Stealth armor. The craft carries a 4-ton infantry compartment. It is produced as a field refit at various sites rather than by a dedicated manufacturer.
Armor & loadout
KARNOV UR TRANSPORT (HEAVY STEALTH)
Ballistic
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | R · L | 2 | 0.5 t ammo in B |
| otherVehicular StealthIS | B | ||
| otherVTOL Jet BoosterIS | B | ||
| electronicsAngel ECM SuiteIS | B | ||
| otherSponson Turret | B |
Systems & manufacturers
Karnov UR Transport variants (10)
Karnov UR Transport Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities ATMO, CT6, EE, ENE, SRCH Introduced 2429 Battle value 125 Point value 11(AC) Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC2/2/-, ATMO, SRCH Introduced 2910 Battle value 556 Point value 19(Stealth) Role — Tech base Inner Sphere Rules — Alpha Strike abilities — Introduced 2993 Battle value — Point value —(Artillery) Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities ARTT-1, ATMO, SRCH Introduced 3014 Battle value 227 Point value 15(3055 Upgrade) Role — Tech base Inner Sphere Rules Standard Alpha Strike abilities ATMO, EE, IT7, SRCH Introduced 3055 Battle value 152 Point value 12(BA) Role — Tech base Inner Sphere Rules Standard Alpha Strike abilities ATMO, ECM, ENE, IT8, SRCH Introduced 3063 Battle value 499 Point value 19(Periphery) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities ATMO, EE, ENE, SRCH Introduced 3064 Battle value 590 Point value 17
(Heavy Stealth) current variant Role — Tech base Inner Sphere Rules Experimental Alpha Strike abilities AECM, ATMO, CT14, IT4, SRCH, STL Introduced 3080 Battle value 416 Point value 20
(BA Stealth) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities ATMO, ECM, ENE, IT10, SRCH, STL Introduced 3089 Battle value 233 Point value 14(Missiles) Role — Tech base Inner Sphere Rules — Alpha Strike abilities — Introduced — Battle value — Point value —