JES III Missile Carrier (Thunderbolt)
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 60t
- Role
- Missile Boat
- Intro
- 3133 Dark Age
- Rules
- Standard
- Cost
- 4.88M C-bills
- Move
- Armor
- 128 pts
Machine Gun ×2Thunderbolt 10 ×4
Battle Value
995by skill
Point Value
27

(Thunderbolt)
JES III Missile Carrier
PV27
TP: CVSZ: 3TMM: 0MV: 6"w
ROLE: Missile Boat
Damage
S (+0)
3
M (+2)
3
L (+4)
3
Heat not tracked

Special , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 47Skill 1 42Skill 2 37Skill 3 32Skill 4 27Skill 5 24Skill 6 21Skill 7 18Skill 8 15
Availability by era
2 eras · 21 factions
Capellan ConfederationClan Jade FalconDraconis CombineFederated SunsFree Worlds LeagueFree Worlds League (Duchy of Andurien)Free Worlds League (Duchy of Tamarind-Abbey)Free Worlds League (Marik-Stewart Commonwealth)Free Worlds League (Non-Aligned Worlds)Free Worlds League (Oriente Protectorate)Free Worlds League (Regulan Fiefs)Free Worlds League (Rim Commonality)Lyran CommonwealthMercenaryRepublic of the SphereSolaris 7
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 2,298 |
| G1 | 2 | 2,010 |
| G2 | 3 | 1,672 |
| G3 | 4 | 1,313 |
| G4 | 5 | 995 |
| G5 | 6 | 856 |
| G6 | 7 | 766 |
| G7 | 8 | 677 |
| G8 | 8 | 637 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The JES III Missile Carrier (Thunderbolt) is a 60-ton wheeled combat vehicle built as a missile boat fighting at long range. Its turret carries four Thunderbolt 10 launchers, and a pair of Machine Guns faces front on the hull. The design cruises at 32 km/h with a top speed near 54, running an XL engine under standard armor. It is built for easy servicing, and Joint Equipment Systems produces it at Alula Australis, with additional lines at Panpour and Zebebelgenubi.
Armor & loadout
JES III MISSILE CARRIER (THUNDERBOLT)
BallisticMissile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | F ×2 | 2 | 0.5 t ammo in B |
| MslThunderbolt 10 | T ×4 | 4 | 6 t ammo in B |
Systems & manufacturers
JES III Missile Carrier variants (5)
(MML) Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF2, LRM0/2/2, SRCH, SRM4/2, TUR(5/4/2, IF2, LRM0/2/2, SRM4/2) Introduced 3133 Battle value 947 Point value 30
(Thunderbolt) current variant Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF3, SRCH, TUR(3/3/3, IF3) Introduced 3133 Battle value 995 Point value 27
JES III Missile Carrier Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF4, LRM2/4/4, SRCH, TUR(2/4/4, IF4, LRM2/4/4) Introduced 3133 Battle value 1,037 Point value 31(Speed) Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF4, LRM2/4/4, SRCH, TUR(2/4/4, IF4, LRM2/4/4) Introduced 3135 Battle value 1,108 Point value 30(C3) Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, IF4, LRM2/4/4, MHQ1, SRCH, TUR(2/4/4, IF4, LRM2/4/4) Introduced 3140 Battle value 1,020 Point value 33