JES III Missile Carrier (C3)
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 60t
- Role
- Missile Boat
- Intro
- 3140 Dark Age
- Rules
- Standard
- Cost
- 5.01M C-bills
- Move
- Armor
- 128 pts
Machine Gun ×2LRM 15 ×4C3 Slave Unit
Battle Value
1,020by skill
Point Value
33

(C3)
JES III Missile Carrier
PV33
TP: CVSZ: 3TMM: 0MV: 6"w
ROLE: Missile Boat
Damage
S (+0)
3
M (+2)
4
L (+4)
4
Heat not tracked

Special , , , , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 61Skill 1 54Skill 2 47Skill 3 40Skill 4 33Skill 5 30Skill 6 27Skill 7 24Skill 8 21
Availability by era
2 eras · 16 factions
Capellan ConfederationDraconis CombineFederated SunsFree Worlds LeagueFree Worlds League (Duchy of Andurien)Free Worlds League (Duchy of Tamarind-Abbey)Free Worlds League (Marik-Stewart Commonwealth)Free Worlds League (Non-Aligned Worlds)Free Worlds League (Oriente Protectorate)Free Worlds League (Regulan Fiefs)Free Worlds League (Rim Commonality)Lyran CommonwealthRepublic of the SphereSolaris 7
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 2,356 |
| G1 | 2 | 2,060 |
| G2 | 3 | 1,714 |
| G3 | 4 | 1,346 |
| G4 | 5 | 1,020 |
| G5 | 6 | 877 |
| G6 | 7 | 785 |
| G7 | 8 | 694 |
| G8 | 8 | 653 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The JES III Missile Carrier (C3) is a 60-ton wheeled combat vehicle built as a missile boat fighting at long range. Its turret carries four LRM 15 launchers, and a pair of machine guns face front on the hull. The hull also holds a C3 Slave Unit, and an XL engine drives the vehicle at a cruising speed of 32 km/h with a top speed near 54, behind standard armor. It is noted as an easily-serviced design. Joint Equipment Systems builds it at Alula Australis.
Armor & loadout
BallisticMissileSupport
Front: 40 front
Right: 21 front
Left: 21 front
Turret: 26 front
Rear: 20 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | F ×2 | 2 | 0.5 t ammo in B |
| Msl | T ×4 | 4 | 5 t ammo in B |
| Sup | B | 1 |
Systems & manufacturers
JES III Missile Carrier variants (5)
(MML) Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF2, LRM0/2/2, SRCH, SRM4/2, TUR(5/4/2, IF2, LRM0/2/2, SRM4/2) Introduced 3133 Battle value 947 Point value 30(Thunderbolt) Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF3, SRCH, TUR(3/3/3, IF3) Introduced 3133 Battle value 995 Point value 27JES III Missile Carrier Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF4, LRM2/4/4, SRCH, TUR(2/4/4, IF4, LRM2/4/4) Introduced 3133 Battle value 1,037 Point value 31(Speed) Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF4, LRM2/4/4, SRCH, TUR(2/4/4, IF4, LRM2/4/4) Introduced 3135 Battle value 1,108 Point value 30
(C3) current variant Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, IF4, LRM2/4/4, MHQ1, SRCH, TUR(2/4/4, IF4, LRM2/4/4) Introduced 3140 Battle value 1,020 Point value 33