JES III Missile Carrier (MML)
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 60t
- Role
- Missile Boat
- Intro
- 3133 Dark Age
- Rules
- Standard
- Cost
- 4.74M C-bills
- Move
- Armor
- 128 pts
ER Medium Laser ×2Machine Gun ×2MML 9 ×4
Battle Value
947by skill
Point Value
30

(MML)
JES III Missile Carrier
PV30
TP: CVSZ: 3TMM: 0MV: 6"w
ROLE: Missile Boat
Damage
S (+0)
6
M (+2)
4
L (+4)
2
Heat not tracked

Special , , , , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 54Skill 1 48Skill 2 42Skill 3 36Skill 4 30Skill 5 27Skill 6 24Skill 7 21Skill 8 18
Availability by era
2 eras · 20 factions
Capellan ConfederationClan Jade FalconDraconis CombineFederated SunsFree Worlds LeagueFree Worlds League (Duchy of Andurien)Free Worlds League (Duchy of Tamarind-Abbey)Free Worlds League (Marik-Stewart Commonwealth)Free Worlds League (Non-Aligned Worlds)Free Worlds League (Oriente Protectorate)Free Worlds League (Regulan Fiefs)Free Worlds League (Rim Commonality)Lyran CommonwealthRepublic of the SphereSolaris 7
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 2,188 |
| G1 | 2 | 1,913 |
| G2 | 3 | 1,591 |
| G3 | 4 | 1,250 |
| G4 | 5 | 947 |
| G5 | 6 | 814 |
| G6 | 7 | 729 |
| G7 | 8 | 644 |
| G8 | 8 | 606 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The JES III Missile Carrier (MML) is a 60-ton wheeled combat vehicle built as a missile boat, cruising at 32 km/h with a top speed near 54. Four MML 9 launchers and two ER medium lasers share the turret, while a pair of machine guns face front on the hull. The crew rides behind standard armor, and the design is noted as an easily-serviced design. Joint Equipment Systems builds it at Alula Australis, with additional production at Panpour and Zebebelgenubi.
Armor & loadout
JES III MISSILE CARRIER (MML)
EnergyBallisticMissile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | F ×2 | 2 | 0.5 t ammo in B |
| Enr | T ×2 | 2 | |
| Msl | T ×4 | 4 | 8 t ammo in B |
Systems & manufacturers
JES III Missile Carrier variants (5)
(MML) current variant Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF2, LRM0/2/2, SRCH, SRM4/2, TUR(5/4/2, IF2, LRM0/2/2, SRM4/2) Introduced 3133 Battle value 947 Point value 30
(Thunderbolt) Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF3, SRCH, TUR(3/3/3, IF3) Introduced 3133 Battle value 995 Point value 27JES III Missile Carrier Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF4, LRM2/4/4, SRCH, TUR(2/4/4, IF4, LRM2/4/4) Introduced 3133 Battle value 1,037 Point value 31(Speed) Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF4, LRM2/4/4, SRCH, TUR(2/4/4, IF4, LRM2/4/4) Introduced 3135 Battle value 1,108 Point value 30(C3) Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, IF4, LRM2/4/4, MHQ1, SRCH, TUR(2/4/4, IF4, LRM2/4/4) Introduced 3140 Battle value 1,020 Point value 33