Hornet HNT-152
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 20t
- Role
- Striker
- Intro
- 2997 Late Succession War (LosTech)
- Rules
- Introductory
- Cost
- 1.28M C-bills
- Move
- Armor
- 64 pts
Medium LaserSmall LaserSRM 4
TR:3039 · Record Sheets: RS:3039u
Compare this unitBattle Value
475by skill
Point Value
17
Recognition Notes
The Hornet HNT-152 is a 20-ton striker that closes to short range, a 2997 field refit of the 2760 HNT-151. In place of the LRM 5 in the right torso it carries an SRM 4, trading the earlier model's stand-off punch for close-in firepower, while the Small Laser in the left arm and the Medium Laser in the right arm carry over unchanged. Cruising speed holds at 54 km/h with a top speed near 86, and a single jump still carries it 150 metres. The type keeps its minimal, weapon-pod arms without hands and its low, hard-to-target silhouette, and it is assembled piecemeal as a field refit rather than at a dedicated factory.
Armor & Loadout
HORNET HNT-152
EnergyMissile
Head: 8 front
Center Torso: 8 front, 4 rear
Right Torso: 8 front, 2 rear
Left Torso: 8 front, 2 rear
Right Arm: 6 front
Left Arm: 6 front
Right Leg: 6 front
Left Leg: 6 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| MslSRM 4 | RT | 1 | 25 rds · 1 t in LT |
| Enr | RA | 1 | |
| Enr | LA | 1 |
Systems & Manufacturers
HNT-152
Hornet
PV17
TP: BMSZ: 1TMM: 0MV: 10"j
ROLE: Striker
Damage
S (+0)
2
M (+2)
2
L (+4)
0
OV: 0Heat scale123S

Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 29Skill 1 26Skill 2 23Skill 3 20Skill 4 17Skill 5 15Skill 6 13Skill 7 11Skill 8 9
Availability by era
7 eras · 6 factions
Hornet variants (6)
HNT-151 Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF0* Introduced 2760 Battle value 488 Point value 14
HNT-152 current variant Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities — Introduced 2997 Battle value 475 Point value 17
HNT-171 Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS, CASE, IF0*, JMPW1 Introduced 3051 Battle value 535 Point value 15HNT-161 Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF0* Introduced 3052 Battle value 511 Point value 14HNT-181 Role Striker Tech base Inner Sphere Rules Experimental Alpha Strike abilities CASE, IF0* Introduced 3130 Battle value 398 Point value 14HNT-182 Role Striker Tech base Inner Sphere Rules Experimental Alpha Strike abilities CASE, IF0* Introduced 3130 Battle value 505 Point value 17