Hornet HNT-151
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- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 20t
- Role
- Striker
- Intro
- 2760 Star League
- Rules
- Introductory
- Cost
- 1.25M C-bills
- Move
- Armor
- 64 pts
Medium LaserSmall LaserLRM 5
Battle Value
488by skill
Point Value
14
View on Sarna
TR:3039 · Record Sheets: RS:3039u
Compare this unitHNT-151
Hornet
PV14
TP: BMSZ: 1TMM: 0MV: 10"j
ROLE: Striker
Damage
S (+0)
1
M (+2)
1
L (+4)
0*
OV: 0Heat scale123S

Special
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 26Skill 1 23Skill 2 20Skill 3 17Skill 4 14Skill 5 13Skill 6 12Skill 7 11Skill 8 10
Availability by era
8 eras · 18 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 1,127 |
| G1 | 2 | 986 |
| G2 | 3 | 820 |
| G3 | 4 | 644 |
| G4 | 5 | 488 |
| G5 | 6 | 420 |
| G6 | 7 | 376 |
| G7 | 8 | 332 |
| G8 | 8 | 312 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Hornet HNT-151 is a 20-ton striker riding a 100 fusion engine, cruising at 54 km/h and topping out at 86, with a single jump carrying it 150 metres. It carries a Medium Laser in the right arm and a Small Laser in the left, backed by an LRM 5 in the right torso. The arms are minimal weapon pods without hands, and the chassis sits low with a hard-to-target silhouette. Kallon Weapon Industries builds it at Talon on Wernke.
Armor & loadout
Mech rightFrontMech left
HORNET HNT-151
EnergyMissile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | RT | 1 | 24 rds · 1 t in LT |
| Enr | RA | 1 | |
| Enr | LA | 1 |
Systems & manufacturers
Hornet variants (6)
HNT-151 current variant Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF0* Introduced 2760 Battle value 488 Point value 14
HNT-152 Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities — Introduced 2997 Battle value 475 Point value 17HNT-171 Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS, CASE, IF0*, JMPW1 Introduced 3051 Battle value 535 Point value 15HNT-161 Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF0* Introduced 3052 Battle value 511 Point value 14HNT-181 Role Striker Tech base Inner Sphere Rules Experimental Alpha Strike abilities CASE, IF0* Introduced 3130 Battle value 398 Point value 14HNT-182 Role Striker Tech base Inner Sphere Rules Experimental Alpha Strike abilities CASE, IF0* Introduced 3130 Battle value 505 Point value 17