Highlander HGN-732
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 90t
- Role
- Sniper
- Intro
- 2592 Star League
- Rules
- Standard
- Cost
- 8.94M C-bills
- Move
- Armor
- 277 pts
Medium Laser ×2Gauss RifleLRM 20SRM 6
Technical Readout: TR:SW · Record Sheets: RSFP:Wave 2
Compare this unitBattle Value
2,227by skill
Point Value
47
Recognition Notes
The Highlander HGN-732 is a 90-ton assault built for sniping, cruising at 32 km/h and topping out at 54, with a jump range of 90 metres. A Gauss rifle in the right arm and an LRM 20 in the left torso give it its reach, while an SRM 6 in the left arm and a pair of medium lasers in the right torso cover closer work. CASE lines both the left and right torsos, guarding the ammunition feeding those bays. It carries a reinforced head cowl and reinforced legs, and its command 'Mech electronics mark it as a unit commander's mount. StarCorps Industries builds the type at its Son Hoa plant.
Armor & Loadout
HIGHLANDER HGN-732
EnergyBallisticMissile
Head: 9 front
Center Torso: 40 front, 16 rear
Right Torso: 28 front, 10 rear
Left Torso: 28 front, 10 rear
Right Arm: 30 front
Left Arm: 30 front
Right Leg: 38 front
Left Leg: 38 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | RT ×2 | 2 | |
| Msl | LT | 1 | 12 rds · 2 t |
| Bal | RA | 1 | 16 rds · 2 t in RT |
| MslSRM 6 | LA | 1 | 30 rds · 2 t in LT |
CASE: Right Torso · Left Torso
Systems & Manufacturers
HGN-732
Highlander
PV47
TP: BMSZ: 4TMM: 0MV: 6"j
ROLE: Sniper
Damage
S (+0)
3
M (+2)
4
L (+4)
3
OV: 1Heat scale123S

Special ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 83Skill 1 74Skill 2 65Skill 3 56Skill 4 47Skill 5 42Skill 6 37Skill 7 32Skill 8 27
Availability by era
11 eras · 23 factions
Highlander variants (14)
HGN-732 current variant Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1 Introduced 2592 Battle value 2,227 Point value 47
HGN-732b Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1 Introduced 2598 Battle value 2,335 Point value 53HGN-732 (Colleen) Role Juggernaut Tech base Inner Sphere Rules Experimental Alpha Strike abilities CASE, IF2, LRM1/1/2 Introduced 2801 Battle value 2,164 Point value 51HGN-732 (Jorgensson) Role Sniper Tech base Mixed Rules Experimental Alpha Strike abilities CASE, IF1, OVL Introduced 2829 Battle value 2,682 Point value 52HGN-733 Role Juggernaut Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1 Introduced 2866 Battle value 1,801 Point value 44HGN-733C Role Juggernaut Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC1/1/-, IF1 Introduced 2866 Battle value 1,857 Point value 44HGN-733P Role Sniper Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1, LRM1/1/1 Introduced 2866 Battle value 1,865 Point value 46HGN-736 Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities C3I, CASE, IF1, MHQ2 Introduced 3060 Battle value 2,255 Point value 54HGN-694 Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3062 Battle value 2,369 Point value 48HGN-734 Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, FLK1/1/- Introduced 3062 Battle value 2,214 Point value 43HGN-734r Role — Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 3065 Battle value — Point value —HGN-738 Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1 Introduced 3069 Battle value 2,413 Point value 48HGN-641-X-2 Role Juggernaut Tech base Inner Sphere Rules Experimental Alpha Strike abilities AECM, C3S, CASEII, IF1, MHQ1 Introduced 3070 Battle value 2,185 Point value 55HGN-740 Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASEII, IF1 Introduced 3115 Battle value 2,232 Point value 49