Hetzer Wheeled Assault Gun (LRM)
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 40t
- Role
- Missile Boat
- Intro
- 3001 Late Succession War (LosTech)
- Rules
- Introductory
- Cost
- 820K C-bills
- Move
- Armor
- 96 pts

LRM 15 ×2
TR:3039 · Record Sheets: RS:3039u
Compare this unitBattle Value
657by skill
Point Value
18
Recognition Notes
The Hetzer Wheeled Assault Gun (LRM) is a 40-ton wheeled combat vehicle refitted as a missile boat, giving up the base model's autocannon/20 for a pair of LRM 15 launchers, both mounted front. Cruising and top speeds hold at 43 and 65 km/h, and the hull keeps its standard armor and low, hard-to-target silhouette. Where the original Hetzer worked as an ambusher at close range, this conversion fights at longer range with its twin launchers. The refit is a field conversion, built at various sites rather than a dedicated factory.
Armor & Loadout
HETZER WHEELED ASSAULT GUN (LRM)
Missile
Front: 30 front
Right: 22 front
Left: 22 front
Rear: 22 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | F ×2 | 2 | 4 t ammo in B |
Systems & Manufacturers
(LRM)
Hetzer Wheeled Assault Gun
PV18
TP: CVSZ: 2TMM: 0MV: 8"w
ROLE: Missile Boat
Damage
S (+0)
1
M (+2)
2
L (+4)
2
Heat not tracked

Special EE, , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 34Skill 1 30Skill 2 26Skill 3 22Skill 4 18Skill 5 16Skill 6 14Skill 7 12Skill 8 10
Availability by era
9 eras · 14 factions
Hetzer Wheeled Assault Gun variants (10)
Hetzer Wheeled Assault Gun Role Ambusher Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC2/2/-, EE, SRCH Introduced 2887 Battle value 574 Point value 15(Laser) Role Ambusher Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, ENE, SRCH Introduced 2889 Battle value 520 Point value 17(AC10) Role Ambusher Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC1/1/-, EE, SRCH Introduced 2893 Battle value 536 Point value 14(SRM) Role Ambusher Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, SRM3/3 Introduced 2957 Battle value 630 Point value 18
(LRM) current variant Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF2, LRM1/2/2, SRCH Introduced 3001 Battle value 657 Point value 18
(Scout) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AC2/2/-, EE, RCN, RSD1, SRCH Introduced 3014 Battle value 553 Point value 17(LB-X) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities FLK1/1/-, SRCH Introduced 3063 Battle value 767 Point value 17(Sealed) Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities C3I, CASE, MHQ2, SEAL, SRCH Introduced 3076 Battle value 775 Point value 20(Cell) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities FC, SRCH Introduced 3090 Battle value 900 Point value 22C Role Ambusher Tech base Clan Rules Standard Alpha Strike abilities CASE, EE, FLK2/2/2, SRCH Introduced 3107 Battle value 1,051 Point value 19