Hetzer Wheeled Assault Gun (Sealed)
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 40t
- Role
- Brawler
- Intro
- 3076 Jihad
- Rules
- Standard
- Cost
- 2.56M C-bills
- Move
- Armor
- 128 pts

Rotary AC/5
TR:3085 · Record Sheets: RS:3085u-ONN
Compare this unitBattle Value
775by skill
Point Value
20
Recognition Notes
The Hetzer Wheeled Assault Gun (Sealed) is a 40-ton wheeled combat vehicle refit for brawling combat, cruising at 43 km/h with a top speed near 65. Where the original mounts an Autocannon/20 in the front, this refit carries a Rotary AC/5 in the same position, and heavy ferro-fibrous plate replaces the standard armor of the original. The fusion engine replaces the original's ICE, and the hull adds CASE, a C3i Computer, and environmental sealing. It keeps the low, hard-to-target silhouette of the original. This machine is a field refit built at various sites rather than a factory production run.
Armor & Loadout
HETZER WHEELED ASSAULT GUN (SEALED)
Ballistic
Front: 32 front
Right: 32 front
Left: 32 front
Rear: 32 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | F | 1 | 3 t ammo in B |
| electronicsC3i ComputerIS | B | ||
| otherEnvironmental Sealing | B |
CASE: Body
Systems & Manufacturers
(Sealed)
Hetzer Wheeled Assault Gun
PV20
TP: CVSZ: 2TMM: 0MV: 8"w
ROLE: Brawler
Damage
S (+0)
2
M (+2)
2
L (+4)
0
Heat not tracked

Special , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 36Skill 1 32Skill 2 28Skill 3 24Skill 4 20Skill 5 18Skill 6 16Skill 7 14Skill 8 12
Availability by era
1 era · 1 faction
Hetzer Wheeled Assault Gun variants (10)
Hetzer Wheeled Assault Gun Role Ambusher Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC2/2/-, EE, SRCH Introduced 2887 Battle value 574 Point value 15(Laser) Role Ambusher Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, ENE, SRCH Introduced 2889 Battle value 520 Point value 17(AC10) Role Ambusher Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC1/1/-, EE, SRCH Introduced 2893 Battle value 536 Point value 14(SRM) Role Ambusher Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, SRM3/3 Introduced 2957 Battle value 630 Point value 18(LRM) Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF2, LRM1/2/2, SRCH Introduced 3001 Battle value 657 Point value 18(Scout) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AC2/2/-, EE, RCN, RSD1, SRCH Introduced 3014 Battle value 553 Point value 17(LB-X) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities FLK1/1/-, SRCH Introduced 3063 Battle value 767 Point value 17
(Sealed) current variant Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities C3I, CASE, MHQ2, SEAL, SRCH Introduced 3076 Battle value 775 Point value 20
(Cell) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities FC, SRCH Introduced 3090 Battle value 900 Point value 22C Role Ambusher Tech base Clan Rules Standard Alpha Strike abilities CASE, EE, FLK2/2/2, SRCH Introduced 3107 Battle value 1,051 Point value 19