Helios HEL-6X
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 60t
- Role
- Skirmisher
- Intro
- 3072 Jihad
- Rules
- Advanced
- Cost
- 12.79M C-bills
- Move
- Armor
- 144 pts
ER Medium Laser ×2Medium VSP Laser ×2Heavy PPC
Technical Readout: TR:J · Record Sheets: RS:3060u
Compare this unitBattle Value
1,761by skill
Point Value
36
Recognition Notes
The Helios HEL-6X is a 60-ton skirmisher that fights at stand-off range, cruising at 54 km/h and topping out near 86, with a jump range of 150 metres. Its right arm carries a Heavy PPC, while a pair of ER Medium Lasers fill the left arm and a Medium VSP Laser sits in each torso. A C3i computer occupies the left torso, and the triple-strength myomer lets the chassis push its cruising speed to 76 km/h when heat builds. The design is noted as an easily-serviced machine, and it is fielded as a field refit built at various sites rather than from a single dedicated line.
Armor & Loadout
HELIOS HEL-6X
Energy
Head: 9 front
Center Torso: 22 front, 7 rear
Right Torso: 18 front, 5 rear
Left Torso: 18 front, 5 rear
Right Arm: 15 front
Left Arm: 15 front
Right Leg: 15 front
Left Leg: 15 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | RT · LT | 2 | |
| EnrHeavy PPC | RA | 1 | |
| Enr | LA ×2 | 2 | |
| electronicsC3i ComputerIS | LT |
Systems & Manufacturers
HEL-6X
Helios
PV36
TP: BMSZ: 3TMM: 0MV: 10"j
ROLE: Skirmisher
Damage
S (+0)
3
M (+2)
2
L (+4)
2
OV: 2Heat scale123S

Special , , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 64Skill 1 57Skill 2 50Skill 3 43Skill 4 36Skill 5 32Skill 6 28Skill 7 24Skill 8 20
Availability by era
1 era · 1 faction
Helios variants (6)
HEL-2C Role — Tech base Inner Sphere Rules — Alpha Strike abilities — Introduced 3054 Battle value — Point value —HEL-3D Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, SRM1/1 Introduced 3058 Battle value 1,618 Point value 34HEL-4A Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3060 Battle value 1,519 Point value 35HEL-C Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, MHQ1, SRM1/1 Introduced 3060 Battle value 1,533 Point value 35
HEL-6X current variant Role Skirmisher Tech base Inner Sphere Rules Advanced Alpha Strike abilities C3I, ENE, MHQ2, TSM Introduced 3072 Battle value 1,761 Point value 36
HEL-7L Role Sniper Tech base Inner Sphere Rules Advanced Alpha Strike abilities C3BSS, CASEII, IF1, MHQ2 Introduced 3144 Battle value 1,459 Point value 40