Helios HEL-3D
Loading Create variant…
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 60t
- Role
- Skirmisher
- Intro
- 3058 Clan Invasion
- Rules
- Standard
- Cost
- 5.74M C-bills
- Move
- Armor
- 144 pts
ER Medium Laser ×2Gauss RifleSRM 6 ×2
Battle Value
1,618by skill
Point Value
34
View on Sarna
Technical Readout: TR:J · Record Sheets: RS:J
Compare this unitHEL-3D
Helios
PV34
TP: BMSZ: 3TMM: 0MV: 8"j
ROLE: Skirmisher
Damage
S (+0)
4
M (+2)
4
L (+4)
2
OV: 0Heat scale123S

Special ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 62Skill 1 55Skill 2 48Skill 3 41Skill 4 34Skill 5 31Skill 6 28Skill 7 25Skill 8 22
Availability by era
7 eras · 10 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 3,738 |
| G1 | 2 | 3,268 |
| G2 | 3 | 2,718 |
| G3 | 4 | 2,136 |
| G4 | 5 | 1,618 |
| G5 | 6 | 1,391 |
| G6 | 7 | 1,246 |
| G7 | 8 | 1,100 |
| G8 | 8 | 1,036 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Helios HEL-3D is a 60-ton skirmisher that cruises at 43 km/h and tops out near 65, with a jump range of 120 metres. A Gauss rifle rides in the right arm, and a pair of ER medium lasers cluster in the left arm for closer work, while an SRM 6 in each torso fills out the middle distance. CASE lines the right torso, protecting the mounted SRM ammunition there, and the chassis is built as an easily-serviced design. Ceres Metals Industries produces the type at its Warlock plant.
Armor & loadout
Mech rightFrontMech left
HELIOS HEL-3D
EnergyBallisticMissile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| MslSRM 6 | RT · LT | 2 | 15 rds · 1 t |
| Bal | RA | 1 | 16 rds · 2 t in RT |
| Enr | LA ×2 | 2 |
CASE: Right Torso
Systems & manufacturers
Helios variants (6)
HEL-2C Role — Tech base Inner Sphere Rules — Alpha Strike abilities — Introduced 3054 Battle value — Point value —
HEL-3D current variant Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, SRM1/1 Introduced 3058 Battle value 1,618 Point value 34
HEL-4A Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3060 Battle value 1,519 Point value 35HEL-C Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, MHQ1, SRM1/1 Introduced 3060 Battle value 1,533 Point value 35HEL-6X Role Skirmisher Tech base Inner Sphere Rules Advanced Alpha Strike abilities C3I, ENE, MHQ2, TSM Introduced 3072 Battle value 1,761 Point value 36HEL-7L Role Sniper Tech base Inner Sphere Rules Advanced Alpha Strike abilities C3BSS, CASEII, IF1, MHQ2 Introduced 3144 Battle value 1,459 Point value 40