Heimdall Ground Monitor Tank Prime
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- Type
- Combat Vehicle
- Tech
- Clan
- Mass
- 95t
- Role
- Juggernaut
- Intro
- 3063 FedCom Civil War
- Rules
- Standard
- Cost
- 22.4M C-bills
- Move
- Armor
- 352 pts
Heavy Large LaserLB 10-X AC ×2Streak SRM 4 ×3
Battle Value
1,943by skill
Point Value
50

TR:3067 · Record Sheets: RS:3067u
Compare this unitPrime
Heimdall Ground Monitor Tank
PV50
TP: CVSZ: 4TMM: 0MV: 6"t
ROLE: Juggernaut
Damage
S (+0)
6
M (+2)
6
L (+4)
2
Heat not tracked

Special , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 90Skill 1 80Skill 2 70Skill 3 60Skill 4 50Skill 5 45Skill 6 40Skill 7 35Skill 8 30
Availability by era
6 eras · 10 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 4,488 |
| G1 | 2 | 3,925 |
| G2 | 3 | 3,264 |
| G3 | 4 | 2,565 |
| G4 | 5 | 1,943 |
| G5 | 6 | 1,671 |
| G6 | 7 | 1,496 |
| G7 | 8 | 1,321 |
| G8 | 8 | 1,244 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Heimdall Ground Monitor Tank Prime is a 95-ton tracked combat vehicle built as a juggernaut, cruising at 32 km/h with a top speed near 54, sluggish for its mass. A pair of LB 10-X AC guns faces front on the hull, while the turret carries a Heavy Large Laser alongside three Streak SRM 4 launchers. The hull holds CASE, and the crew rides behind standard armor plate. WC Site 4 builds the type at Arc-Royal.
Armor & loadout
HEIMDALL GROUND MONITOR TANK PRIME
EnergyBallisticMissile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| BalLB 10-X AC | F ×2 | 2 | 3 t ammo in B |
| Enrpod | T | 1 | |
| MslStreak SRM 4pod | T ×3 | 3 | 3 t ammo in B |
CASE: Body
Systems & manufacturers
Heimdall Ground Monitor Tank variants (5)
A Role Juggernaut Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK1/1/1, OMNI, SRCH, TUR(7/5/2) Introduced 3063 Battle value 2,244 Point value 57
Prime current variant Role Juggernaut Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK1/1/1, OMNI, SRCH, TUR(4/4/-) Introduced 3063 Battle value 1,943 Point value 50
B Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK1/1/1, IF4, LRM4/4/4, OMNI, SRCH, TUR(4/4/4, IF4, LRM4/4/4) Introduced 3068 Battle value 2,254 Point value 54C Role Juggernaut Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK3/3/3, OMNI, SRCH, TUR(3/3/2, FLK1/1/1) Introduced 3075 Battle value 2,131 Point value 48D Role Juggernaut Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK1/1/1, OMNI, SRCH, TUR(4/4/0) Introduced 3092 Battle value 1,990 Point value 47