Hankyu (Arctic Cheetah) D
- Type
- BattleMech
- Tech
- Clan
- Mass
- 30t
- Role
- Missile Boat
- Intro
- 3037 Late Succession War (Renaissance)
- Rules
- Standard
- Cost
- 6.59M C-bills
- Move
- Armor
- 76 pts
FlamerLRM 10 ×2
Technical Readout: TR:CI · Record Sheets: RS:CI
Compare this unitBattle Value
1,080by skill
Point Value
30
Recognition Notes
The Hankyu D is a 30-ton missile boat that fights at long range, cruising at 86 km/h and topping out near 130, with a jump capability of 180 metres. Where the Prime configuration mounts an ER medium laser and an LRM 5 in each arm alongside a TAG in the left torso, this configuration replaces that arrangement with a single LRM 10 in the left arm and a matching LRM 10 in the right arm. The Flamer in the right torso carries over from the Prime configuration. Both configurations share the 240 XL fusion engine, ferro-fibrous armor, and endo steel structure, and the type is built by Foster MechWorks Facility Beta at its Foster works, among other sites.
Armor & Loadout
HANKYU (ARCTIC CHEETAH) D
EnergyMissile
Head: 9 front
Center Torso: 8 front, 5 rear
Right Torso: 8 front, 4 rear
Left Torso: 8 front, 4 rear
Right Arm: 7 front
Left Arm: 7 front
Right Leg: 8 front
Left Leg: 8 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | RT | 1 | |
| Msl | RA · LA | 2 | 48 rds · 4 t in RT, LT |
Systems & Manufacturers
D
Hankyu (Arctic Cheetah)
PV30
TP: BMSZ: 1TMM: 0MV: 16"/12"j
ROLE: Missile Boat
Damage
S (+0)
2
M (+2)
2
L (+4)
2
OV: 0Heat scale123S

Special , , , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 54Skill 1 48Skill 2 42Skill 3 36Skill 4 30Skill 5 27Skill 6 24Skill 7 21Skill 8 18
Availability by era
8 eras · 18 factions
Hankyu (Arctic Cheetah) variants (11)
A Role Striker Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI, JMPW1 Introduced 3037 Battle value 1,117 Point value 32B Role Striker Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK0*/0*/0*, OMNI, JMPW1 Introduced 3037 Battle value 1,076 Point value 28C Role Striker Tech base Clan Rules Standard Alpha Strike abilities ENE, OMNI, PRB, RCN, JMPW1 Introduced 3037 Battle value 1,840 Point value 37
D current variant Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, IF1, LRM1/1/1, OMNI, JMPW1 Introduced 3037 Battle value 1,080 Point value 30
Prime Role Striker Tech base Clan Rules Standard Alpha Strike abilities CASE, ECM, IF1, OMNI, PRB, RCN, TAG, JMPW1 Introduced 3037 Battle value 1,334 Point value 36H Role Striker Tech base Clan Rules Standard Alpha Strike abilities ENE, OMNI, JMPW1 Introduced 3062 Battle value 1,264 Point value 29E Role Striker Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI, JMPW1 Introduced 3071 Battle value 1,084 Point value 32F Role Striker Tech base Clan Rules Standard Alpha Strike abilities CASE, ECM, LPRB, LTAG, OMNI, RCN, WAT, JMPW1 Introduced 3093 Battle value 1,394 Point value 38I Role Striker Tech base Clan Rules Standard Alpha Strike abilities CASE, HT1/1/1, JMPW1, OMNI, SRM1/1 Introduced 3099 Battle value 1,299 Point value 30J Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE, JMPW1, OMNI Introduced 3141 Battle value 1,179 Point value 29T Role Scout Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI, TAG Introduced 3142 Battle value 1,429 Point value 34