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Grim Reaper GRM-R-PR31

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Tech
Inner Sphere
Mass
55t
Rules
Standard
Cost
11.94M C-bills
Move
Armor
185 pts

ER Medium LaserER PPCER Small LaserLRM 20

Technical Readout: TR:J · Record Sheets: RS:J

Compare this unit
SkillPVSkill 0 79Skill 1 70Skill 2 61Skill 3 52Skill 4 43Skill 5 39Skill 6 35Skill 7 31Skill 8 27

Availability by era

5 eras · 2 factions

GunPilotAdj BV
G013,823
G123,343
G232,780
G342,185
G451,655
G561,423
G671,274
G781,125
G881,059

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The GRM-R-PR31 is a 55-ton skirmisher that fights at stand-off range, a 3066 rebuild of the 3052 original that trades its brawling weapons for reach. Where the PR29 carries an SRM 6 and medium pulse laser in the left arm, this variant mounts an ER medium laser there, and the ER large laser in the right arm gives way to an ER PPC. An ER small laser now covers the rear arc from the left torso, and the LRM 20 in the right torso carries an Artemis IV fire-control system in place of the base model's Anti-Missile System. A C3 slave unit sits in the center torso, and Triple-Strength Myomer lets the machine push its cruising speed to 76 km/h under combat heat, above its normal 54 km/h cruise and 86 km/h top speed. The heat-sink count rises from 10 to 12 double sinks, and CASE still lines the left torso. Blankenburg Technologies builds it at Terra.

Armor & loadout

Mech rightFrontMech left
GRIM REAPER GRM-R-PR31
EnergyMissile
Weapon / EquipmentLocQtyAmmo
MslRT112 rds · 2 t in LT
EnrRA1
EnrLA1
EnrrearLT1
electronicsC3 SlaveISCT
electronicsArtemis IV FCSISRT

CASE: Left Torso