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Grim Reaper GRM-R (Einar)

Tech
Mixed
Mass
55t
Intro
3073 Jihad
Rules
Experimental
Cost
11.85M C-bills
Move
Armor
185 pts

ER Large LaserER Medium LaserLRM 20Laser AMSLight TAG

Recognition Notes

The GRM-R (Einar) rebuilds the Grim Reaper as a 55-ton missile boat fighting at long range, where the GRM-R-PR29 of 3052 fought as a skirmisher. In place of the SRM 6 and Medium Pulse Laser in the left arm, the right arm now carries an ER Medium Laser alongside the ER Large Laser, and a Light TAG sits in the left torso. The LRM 20 remains in the right torso, now fed by a Clan Artemis V fire-control system and backed by Clan CASE II, while the Anti-Missile System moves from the center torso to the head as a Clan laser anti-missile system. Inner Sphere reinforced internal structure and a Clan XL fusion engine replace the base model's standard structure and XL engine, and modular armor is fitted across the arm, torsos, and center torso. The type is noted as both an easily-serviced design and a maintenance-intensive one, and it is assembled as a field refit at various facilities rather than at a single dedicated plant.

Armor & Loadout

GRIM REAPER GRM-R (EINAR)
EnergyMissileSupport
Head: 9 front
Center Torso: 26 front, 10 rear
Right Torso: 18 front, 8 rear
Left Torso: 18 front, 8 rear
Right Arm: 18 front
Left Arm: 18 front
Right Leg: 26 front
Left Leg: 26 front
Weapon / EquipmentLocQtyAmmo
SupHD1
MslRT112 rds · 2 t
SupLT1
EnrRA1
EnrRA1
defensiveModular ArmorISCT · RT · LT · RA
electronicsArtemis V FCSClanRT

CASE II: Right Torso

SkillPVSkill 0 73Skill 1 65Skill 2 57Skill 3 49Skill 4 41Skill 5 37Skill 6 33Skill 7 29Skill 8 25

Availability by era

1 era · 1 faction