Grim Reaper GRM-R-PR29
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 55t
- Role
- Skirmisher
- Intro
- 3052 Clan Invasion
- Rules
- Standard
- Cost
- 10.21M C-bills
- Move
- Armor
- 185 pts
ER Large LaserMedium Pulse LaserLRM 20SRM 6Anti-Missile System
Technical Readout: TR:J · Record Sheets: RS:J
Compare this unitBattle Value
1,469by skill
Point Value
37
Recognition Notes
The Grim Reaper GRM-R-PR29 is a 55-ton skirmisher built on a 275 XL fusion engine, cruising at 54 km/h and topping out near 86. Its left arm pairs an SRM 6 with a Medium Pulse Laser, while the right arm carries an ER Large Laser, and an LRM 20 fills the right torso. A Anti-Missile System sits in the center torso, and CASE lines the left torso to protect against ammunition explosions. Ferro-fibrous armor and ten double heat sinks round out the frame, and the design is noted as easily serviced in the field. Blankenburg Technologies builds it at Terra.
Armor & Loadout
GRIM REAPER GRM-R-PR29
EnergyMissileSupport
Head: 9 front
Center Torso: 26 front, 10 rear
Right Torso: 18 front, 8 rear
Left Torso: 18 front, 8 rear
Right Arm: 18 front
Left Arm: 18 front
Right Leg: 26 front
Left Leg: 26 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Sup | CT | 1 | 1 t ammo in RT |
| Msl | RT | 1 | 12 rds · 2 t |
| Enr | RA | 1 | |
| MslSRM 6 | LA | 1 | 15 rds · 1 t in LT |
| Enr | LA | 1 |
CASE: Left Torso
Systems & Manufacturers
GRM-R-PR29
Grim Reaper
PV37
TP: BMSZ: 2TMM: 0MV: 10"
ROLE: Skirmisher
Damage
S (+0)
3
M (+2)
3
L (+4)
2
OV: 1Heat scale123S

Special , , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 65Skill 1 58Skill 2 51Skill 3 44Skill 4 37Skill 5 33Skill 6 29Skill 7 25Skill 8 21
Availability by era
6 eras · 7 factions
Grim Reaper variants (5)
GRM-R-PR29 current variant Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS, CASE, IF1, LRM1/1/1 Introduced 3052 Battle value 1,469 Point value 37
GRM-R-PR30 Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, IF1, MHQ1, TSM Introduced 3066 Battle value 1,673 Point value 41GRM-R-PR31 Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, IF1, MHQ1, REAR0*/0*/-, TSM Introduced 3066 Battle value 1,655 Point value 43GRM-R-PR62A Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS, CASE, IF1, JMPS1 Introduced 3072 Battle value 1,542 Point value 42GRM-R (Einar) Role Missile Boat Tech base Mixed Rules Experimental Alpha Strike abilities AMS, CASEII, IF1, LTAG Introduced 3073 Battle value 2,121 Point value 41