Garm GRM-01B
Loading Create variant…
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 35t
- Role
- Missile Boat
- Intro
- 3059 Clan Invasion
- Rules
- Standard
- Cost
- 3M C-bills
- Move
- Armor
- 80 pts
ER Large LaserLRM 10
Battle Value
934by skill
Point Value
23
View on Sarna
TR:3060 · Record Sheets: RS:3060u
Compare this unitGRM-01B
Garm
PV23
TP: BMSZ: 1TMM: 0MV: 10"j
ROLE: Missile Boat
Damage
S (+0)
1
M (+2)
2
L (+4)
2
OV: 0Heat scale123S

Special
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 43Skill 1 38Skill 2 33Skill 3 28Skill 4 23Skill 5 21Skill 6 19Skill 7 17Skill 8 15
Availability by era
7 eras · 5 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 2,158 |
| G1 | 2 | 1,887 |
| G2 | 3 | 1,569 |
| G3 | 4 | 1,233 |
| G4 | 5 | 934 |
| G5 | 6 | 803 |
| G6 | 7 | 719 |
| G7 | 8 | 635 |
| G8 | 8 | 598 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Garm GRM-01B is a 35-ton missile boat that fights at long range, cruising at 54 km/h and topping out near 86, with a 150-metre jump capability. Where the GRM-01A pairs its LRM 10 with an LB 5-X AC in the right torso, this 3059 version swaps that autocannon for an ER large laser in the same location, and adds an Artemis IV fire-control system to the left torso alongside the LRM 10. The heat-sink count rises from 10 to 12 single sinks over the original. Johnston Industries builds the type at New Syrtis.
Armor & loadout
Mech rightFrontMech left
GARM GRM-01B
EnergyMissile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | RT | 1 | |
| Msl | LT | 1 | 12 rds · 1 t |
| electronicsArtemis IV FCSIS | LT |
Systems & manufacturers
Garm variants (4)
GRM-01A Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities FLK0*/0*/0*, IF1 Introduced 3058 Battle value 701 Point value 17
GRM-01B current variant Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1 Introduced 3059 Battle value 934 Point value 23
GRM-01C Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3062 Battle value 1,140 Point value 21GRM-01A2 Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1 Introduced 3076 Battle value 1,078 Point value 20