Skip to content

Garm GRM-01B

Loading Create variant…
Tech
Inner Sphere
Mass
35t
Intro
3059 Clan Invasion
Rules
Standard
Cost
3M C-bills
Move
Armor
80 pts

ER Large LaserLRM 10

SkillPVSkill 0 43Skill 1 38Skill 2 33Skill 3 28Skill 4 23Skill 5 21Skill 6 19Skill 7 17Skill 8 15

Availability by era

7 eras · 5 factions

GunPilotAdj BV
G012,158
G121,887
G231,569
G341,233
G45934
G56803
G67719
G78635
G88598

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Garm GRM-01B is a 35-ton missile boat that fights at long range, cruising at 54 km/h and topping out near 86, with a 150-metre jump capability. Where the GRM-01A pairs its LRM 10 with an LB 5-X AC in the right torso, this 3059 version swaps that autocannon for an ER large laser in the same location, and adds an Artemis IV fire-control system to the left torso alongside the LRM 10. The heat-sink count rises from 10 to 12 single sinks over the original. Johnston Industries builds the type at New Syrtis.

Armor & loadout

Mech rightFrontMech left
GARM GRM-01B
EnergyMissile
Weapon / EquipmentLocQtyAmmo
EnrRT1
MslLT112 rds · 1 t
electronicsArtemis IV FCSISLT